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@@ -694,7 +694,7 @@ void SDL_IBus_UpdateTextInputArea(SDL_Window *window)
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// We'll use a square at the text input cursor location for the ibus_cursor
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ibus_cursor_rect.x = window->text_input_rect.x + window->text_input_cursor;
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- ibus_cursor_rect.y = window->text_input_rect.x;
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+ ibus_cursor_rect.y = window->text_input_rect.y;
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ibus_cursor_rect.w = window->text_input_rect.h;
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ibus_cursor_rect.h = window->text_input_rect.h;
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