|
|
@@ -3173,7 +3173,7 @@ char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id)
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
- * Return 1 if the joystick with this name and GUID is a supported gamepad
|
|
|
+ * Return true if the joystick with this name and GUID is a supported gamepad
|
|
|
*/
|
|
|
bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
|
|
|
{
|
|
|
@@ -3193,7 +3193,7 @@ bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
- * Return 1 if the joystick at this device index is a supported gamepad
|
|
|
+ * Return true if the joystick at this device index is a supported gamepad
|
|
|
*/
|
|
|
bool SDL_IsGamepad(SDL_JoystickID instance_id)
|
|
|
{
|
|
|
@@ -3225,7 +3225,7 @@ bool SDL_IsGamepad(SDL_JoystickID instance_id)
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
- * Return 1 if the gamepad should be ignored by SDL
|
|
|
+ * Return true if the gamepad should be ignored by SDL
|
|
|
*/
|
|
|
bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
|
|
|
{
|