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renderer: initialize the surface colorspace correctly

Fixes https://github.com/libsdl-org/SDL/issues/12027
Sam Lantinga 8 ヶ月 前
コミット
c698c61f03
1 ファイル変更1 行追加1 行削除
  1. 1 1
      src/render/SDL_render.c

+ 1 - 1
src/render/SDL_render.c

@@ -1634,7 +1634,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
         }
     }
 
-    texture_colorspace = SDL_GetSurfaceColorspace(surface);
+    surface_colorspace = SDL_GetSurfaceColorspace(surface);
 
     // Try to have the best pixel format for the texture
     // No alpha, but a colorkey => promote to alpha