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@@ -209,6 +209,7 @@ static inline Sint32 Texture_GetBlockWidth(
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case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
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case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
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+ case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
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@@ -326,6 +327,7 @@ static inline Sint32 Texture_GetBlockHeight(
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case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
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case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
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+ case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM:
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