All SDL3 applications and games should ideally have this. Signed-off-by: Simon McVittie <[email protected]>
@@ -283,6 +283,10 @@ SDL_AppResult SDL_AppIterate(void *appstate)
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
+ if (!SDL_SetAppMetadata("Example Snake game", "1.0", "com.example.Snake")) {
+ return SDL_APP_FAILURE;
+ }
+
if (!SDL_Init(SDL_INIT_VIDEO)) {
return SDL_APP_FAILURE;
}