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@@ -2256,7 +2256,6 @@ D3D12_UpdateVertexBuffer(SDL_Renderer *renderer,
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D3D12_RenderData *rendererData = (D3D12_RenderData *) renderer->driverdata;
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HRESULT result = S_OK;
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const int vbidx = rendererData->currentVertexBuffer;
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- const UINT stride = sizeof(VertexPositionColor);
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UINT8* vertexBufferData = NULL;
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D3D12_RANGE range;
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ID3D12Resource *vertexBuffer;
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