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Sync SDL3 wiki -> header

SDL Wiki Bot 1 year ago
parent
commit
cd45e0a1ed
1 changed files with 6 additions and 2 deletions
  1. 6 2
      include/SDL3/SDL_init.h

+ 6 - 2
include/SDL3/SDL_init.h

@@ -84,7 +84,8 @@ typedef Uint32 SDL_InitFlags;
  * `flags` may be any of the following OR'd together:
  * `flags` may be any of the following OR'd together:
  *
  *
  * - `SDL_INIT_TIMER`: timer subsystem
  * - `SDL_INIT_TIMER`: timer subsystem
- * - `SDL_INIT_AUDIO`: audio subsystem
+ * - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events
+ *   subsystem
  * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
  * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
  *   subsystem
  *   subsystem
  * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
  * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
@@ -93,7 +94,10 @@ typedef Uint32 SDL_InitFlags;
  * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the
  * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the
  *   joystick subsystem
  *   joystick subsystem
  * - `SDL_INIT_EVENTS`: events subsystem
  * - `SDL_INIT_EVENTS`: events subsystem
- * - `SDL_INIT_SENSOR`: sensor subsystem
+ * - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events
+ *   subsystem
+ * - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events
+ *   subsystem
  *
  *
  * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
  * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
  * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
  * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or