Просмотр исходного кода

Always release devices in onPause in case we're going to be force stopped, and for consistency with interacting with other activities that might use the controller

Sam Lantinga 5 лет назад
Родитель
Сommit
ce7c51a9cc
1 измененных файлов с 8 добавлено и 8 удалено
  1. 8 8
      android-project/app/src/main/java/org/libsdl/app/SDLActivity.java

+ 8 - 8
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java

@@ -283,10 +283,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
             return;
         }
 
-        if (mHIDDeviceManager != null) {
-            mHIDDeviceManager.setFrozen(true);
-        }
-
         SDLActivity.handleNativeState();
     }
 
@@ -298,10 +294,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
            return;
         }
 
-        if (mHIDDeviceManager != null) {
-            mHIDDeviceManager.setFrozen(false);
-        }
-
         SDLActivity.handleNativeState();
     }
 
@@ -310,6 +302,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     protected void onPause() {
         Log.v(TAG, "onPause()");
         super.onPause();
+
+        if (mHIDDeviceManager != null) {
+            mHIDDeviceManager.setFrozen(true);
+        }
         if (!mHasMultiWindow) {
             pauseNativeThread();
         }
@@ -319,6 +315,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     protected void onResume() {
         Log.v(TAG, "onResume()");
         super.onResume();
+
+        if (mHIDDeviceManager != null) {
+            mHIDDeviceManager.setFrozen(false);
+        }
         if (!mHasMultiWindow) {
             resumeNativeThread();
         }