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testgamepad replaces testjoystick

Sam Lantinga hace 2 años
padre
commit
d2d26c7b1e
Se han modificado 5 ficheros con 0 adiciones y 560 borrados
  1. 0 2
      VisualC/SDL.sln
  2. 0 204
      VisualC/tests/testjoystick/testjoystick.vcxproj
  3. 0 1
      test/CMakeLists.txt
  4. 0 1
      test/README
  5. 0 352
      test/testjoystick.c

+ 0 - 2
VisualC/SDL.sln

@@ -18,8 +18,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\
 EndProject
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
 EndProject
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08304}"
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
 EndProject
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"

+ 0 - 204
VisualC/tests/testjoystick/testjoystick.vcxproj

@@ -1,204 +0,0 @@
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-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08304}</ProjectGuid>
-    <RootNamespace>testjoystick</RootNamespace>
-    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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-    <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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-    <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
-    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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-      <MkTypLibCompatible>true</MkTypLibCompatible>
-      <SuppressStartupBanner>true</SuppressStartupBanner>
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+ 0 - 1
test/CMakeLists.txt

@@ -224,7 +224,6 @@ add_sdl_test_executable(testrumble SOURCES testrumble.c)
 add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
 add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
 add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
 add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
 add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
 add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
-add_sdl_test_executable(testjoystick SOURCES testjoystick.c)
 add_sdl_test_executable(testkeys SOURCES testkeys.c)
 add_sdl_test_executable(testkeys SOURCES testkeys.c)
 add_sdl_test_executable(testloadso SOURCES testloadso.c)
 add_sdl_test_executable(testloadso SOURCES testloadso.c)
 add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
 add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)

+ 0 - 1
test/README

@@ -10,7 +10,6 @@ These are test programs for the SDL library:
 	testfile	Tests RWops layer
 	testfile	Tests RWops layer
 	testgl		A very simple example of using OpenGL with SDL
 	testgl		A very simple example of using OpenGL with SDL
 	testiconv	Tests international string conversion
 	testiconv	Tests international string conversion
-	testjoystick	List joysticks and watch joystick events
 	testkeys	List the available keyboard keys
 	testkeys	List the available keyboard keys
 	testloadso	Tests the loadable library layer
 	testloadso	Tests the loadable library layer
 	testlocale  Test Locale API
 	testlocale  Test Locale API

+ 0 - 352
test/testjoystick.c

@@ -1,352 +0,0 @@
-/*
-  Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely.
-*/
-
-/* Simple program to test the SDL joystick routines */
-
-#include <stdlib.h>
-
-#include <SDL3/SDL.h>
-#include <SDL3/SDL_main.h>
-#include <SDL3/SDL_test.h>
-
-#ifdef __EMSCRIPTEN__
-#include <emscripten/emscripten.h>
-#endif
-
-#ifdef __IOS__
-#define SCREEN_WIDTH  320
-#define SCREEN_HEIGHT 480
-#else
-#define SCREEN_WIDTH  640
-#define SCREEN_HEIGHT 480
-#endif
-
-static SDL_Window *window = NULL;
-static SDL_Renderer *screen = NULL;
-static SDL_Joystick *joystick = NULL;
-
-static void
-PrintJoystick(SDL_Joystick *joy)
-{
-    const char *type;
-    char guid[64];
-
-    SDL_assert(SDL_GetJoystickFromInstanceID(SDL_GetJoystickInstanceID(joy)) == joy);
-    SDL_GetJoystickGUIDString(SDL_GetJoystickGUID(joy), guid, sizeof(guid));
-    switch (SDL_GetJoystickType(joy)) {
-    case SDL_JOYSTICK_TYPE_GAMEPAD:
-        type = "Game Controller";
-        break;
-    case SDL_JOYSTICK_TYPE_WHEEL:
-        type = "Wheel";
-        break;
-    case SDL_JOYSTICK_TYPE_ARCADE_STICK:
-        type = "Arcade Stick";
-        break;
-    case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
-        type = "Flight Stick";
-        break;
-    case SDL_JOYSTICK_TYPE_DANCE_PAD:
-        type = "Dance Pad";
-        break;
-    case SDL_JOYSTICK_TYPE_GUITAR:
-        type = "Guitar";
-        break;
-    case SDL_JOYSTICK_TYPE_DRUM_KIT:
-        type = "Drum Kit";
-        break;
-    case SDL_JOYSTICK_TYPE_ARCADE_PAD:
-        type = "Arcade Pad";
-        break;
-    case SDL_JOYSTICK_TYPE_THROTTLE:
-        type = "Throttle";
-        break;
-    default:
-        type = "Unknown";
-        break;
-    }
-    SDL_Log("Joystick\n");
-    SDL_Log("          name: %s\n", SDL_GetJoystickName(joy));
-    SDL_Log("          type: %s\n", type);
-    SDL_Log("           LED: %s\n", SDL_JoystickHasLED(joy) ? "yes" : "no");
-    SDL_Log("        rumble: %s\n", SDL_JoystickHasRumble(joy) ? "yes" : "no");
-    SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joy) ? "yes" : "no");
-    SDL_Log("          axes: %d\n", SDL_GetNumJoystickAxes(joy));
-    SDL_Log("          hats: %d\n", SDL_GetNumJoystickHats(joy));
-    SDL_Log("       buttons: %d\n", SDL_GetNumJoystickButtons(joy));
-    SDL_Log("   instance id: %" SDL_PRIu32 "\n", SDL_GetJoystickInstanceID(joy));
-    SDL_Log("          guid: %s\n", guid);
-    SDL_Log("       VID/PID: 0x%.4x/0x%.4x\n", SDL_GetJoystickVendor(joy), SDL_GetJoystickProduct(joy));
-}
-
-static void
-DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
-{
-    SDL_FRect area;
-    area.x = (float)x;
-    area.y = (float)y;
-    area.w = (float)w;
-    area.h = (float)h;
-    SDL_RenderFillRect(r, &area);
-}
-
-static void loop(void *arg)
-{
-    SDL_Event event;
-    int i;
-    SDL_bool *done = (SDL_bool*)arg;
-
-    /* blank screen, set up for drawing this frame. */
-    SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
-    SDL_RenderClear(screen);
-
-    while (SDL_PollEvent(&event)) {
-        switch (event.type) {
-
-        case SDL_EVENT_JOYSTICK_ADDED:
-            SDL_Log("Joystick device %" SDL_PRIu32 " added.\n", event.jdevice.which);
-            if (joystick == NULL) {
-                joystick = SDL_OpenJoystick(event.jdevice.which);
-                if (joystick) {
-                    PrintJoystick(joystick);
-                } else {
-                    SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
-                }
-            }
-            break;
-
-        case SDL_EVENT_JOYSTICK_REMOVED:
-            SDL_Log("Joystick device %" SDL_PRIu32 " removed.\n", event.jdevice.which);
-            if (event.jdevice.which == SDL_GetJoystickInstanceID(joystick)) {
-                SDL_JoystickID *joysticks;
-
-                SDL_CloseJoystick(joystick);
-                joystick = NULL;
-
-                joysticks = SDL_GetJoysticks(NULL);
-                if (joysticks) {
-                    if (joysticks[0]) {
-                        joystick = SDL_OpenJoystick(joysticks[0]);
-                        if (joystick) {
-                            PrintJoystick(joystick);
-                        } else {
-                            SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
-                        }
-                    }
-                    SDL_free(joysticks);
-                }
-            }
-            break;
-
-        case SDL_EVENT_JOYSTICK_AXIS_MOTION:
-            SDL_Log("Joystick %" SDL_PRIu32 " axis %d value: %d\n",
-                    event.jaxis.which,
-                    event.jaxis.axis, event.jaxis.value);
-            break;
-        case SDL_EVENT_JOYSTICK_HAT_MOTION:
-            SDL_Log("Joystick %" SDL_PRIu32 " hat %d value:",
-                    event.jhat.which, event.jhat.hat);
-            if (event.jhat.value == SDL_HAT_CENTERED) {
-                SDL_Log(" centered");
-            }
-            if (event.jhat.value & SDL_HAT_UP) {
-                SDL_Log(" up");
-            }
-            if (event.jhat.value & SDL_HAT_RIGHT) {
-                SDL_Log(" right");
-            }
-            if (event.jhat.value & SDL_HAT_DOWN) {
-                SDL_Log(" down");
-            }
-            if (event.jhat.value & SDL_HAT_LEFT) {
-                SDL_Log(" left");
-            }
-            SDL_Log("\n");
-            break;
-        case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
-            SDL_Log("Joystick %" SDL_PRIu32 " button %d down\n",
-                    event.jbutton.which, event.jbutton.button);
-            /* First button triggers a 0.5 second full strength rumble */
-            if (event.jbutton.button == 0) {
-                SDL_RumbleJoystick(joystick, 0xFFFF, 0xFFFF, 500);
-            }
-            break;
-        case SDL_EVENT_JOYSTICK_BUTTON_UP:
-            SDL_Log("Joystick %" SDL_PRIu32 " button %d up\n",
-                    event.jbutton.which, event.jbutton.button);
-            break;
-        case SDL_EVENT_KEY_DOWN:
-            /* Press the L key to lag for 3 seconds, to see what happens
-                when SDL doesn't service the event loop quickly. */
-            if (event.key.keysym.sym == SDLK_l) {
-                SDL_Log("Lagging for 3 seconds...\n");
-                SDL_Delay(3000);
-                break;
-            }
-
-            if ((event.key.keysym.sym != SDLK_ESCAPE) &&
-                (event.key.keysym.sym != SDLK_AC_BACK)) {
-                break;
-            }
-            SDL_FALLTHROUGH;
-        case SDL_EVENT_FINGER_DOWN:
-        case SDL_EVENT_MOUSE_BUTTON_DOWN:
-        case SDL_EVENT_QUIT:
-            *done = SDL_TRUE;
-            break;
-        default:
-            break;
-        }
-    }
-
-    if (joystick) {
-        const int BUTTONS_PER_LINE = ((SCREEN_WIDTH - 4) / 34);
-        int x, y;
-
-        /* Update visual joystick state */
-        SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
-        y = SCREEN_HEIGHT - ((((SDL_GetNumJoystickButtons(joystick) + (BUTTONS_PER_LINE - 1)) / BUTTONS_PER_LINE) + 1) * 34);
-        for (i = 0; i < SDL_GetNumJoystickButtons(joystick); ++i) {
-            if ((i % BUTTONS_PER_LINE) == 0) {
-                y += 34;
-            }
-            if (SDL_GetJoystickButton(joystick, i) == SDL_PRESSED) {
-                x = 2 + (i % BUTTONS_PER_LINE) * 34;
-                DrawRect(screen, x, y, 32, 32);
-            }
-        }
-
-        SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
-        for (i = 0; i < SDL_GetNumJoystickAxes(joystick); ++i) {
-            /* Draw the X/Y axis */
-            x = (((int)SDL_GetJoystickAxis(joystick, i)) + 32768);
-            x *= SCREEN_WIDTH;
-            x /= 65535;
-            if (x < 0) {
-                x = 0;
-            } else if (x > (SCREEN_WIDTH - 16)) {
-                x = SCREEN_WIDTH - 16;
-            }
-            ++i;
-            if (i < SDL_GetNumJoystickAxes(joystick)) {
-                y = (((int)SDL_GetJoystickAxis(joystick, i)) + 32768);
-            } else {
-                y = 32768;
-            }
-            y *= SCREEN_HEIGHT;
-            y /= 65535;
-            if (y < 0) {
-                y = 0;
-            } else if (y > (SCREEN_HEIGHT - 16)) {
-                y = SCREEN_HEIGHT - 16;
-            }
-
-            DrawRect(screen, x, y, 16, 16);
-        }
-
-        SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
-        for (i = 0; i < SDL_GetNumJoystickHats(joystick); ++i) {
-            /* Derive the new position */
-            const Uint8 hat_pos = SDL_GetJoystickHat(joystick, i);
-            x = SCREEN_WIDTH / 2;
-            y = SCREEN_HEIGHT / 2;
-
-            if (hat_pos & SDL_HAT_UP) {
-                y = 0;
-            } else if (hat_pos & SDL_HAT_DOWN) {
-                y = SCREEN_HEIGHT - 8;
-            }
-
-            if (hat_pos & SDL_HAT_LEFT) {
-                x = 0;
-            } else if (hat_pos & SDL_HAT_RIGHT) {
-                x = SCREEN_WIDTH - 8;
-            }
-
-            DrawRect(screen, x, y, 8, 8);
-        }
-    }
-
-    SDL_Delay(16);
-    SDL_RenderPresent(screen);
-
-#ifdef __EMSCRIPTEN__
-    if (*done == SDL_TRUE) {
-        emscripten_cancel_main_loop();
-    }
-#endif
-}
-
-int main(int argc, char *argv[])
-{
-    SDL_bool done;
-    SDLTest_CommonState *state;
-
-    /* Initialize test framework */
-    state = SDLTest_CommonCreateState(argv, 0);
-    if (state == NULL) {
-        return 1;
-    }
-
-    SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
-
-    /* Enable standard application logging */
-    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
-    /* Parse commandline */
-    if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
-        return 1;
-    }
-
-    /* Initialize SDL (Note: video is required to start event loop) */
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
-        exit(1);
-    }
-
-    /* Create a window to display joystick axis position */
-    window = SDL_CreateWindow("Joystick Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
-    if (window == NULL) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
-        return SDL_FALSE;
-    }
-
-    screen = SDL_CreateRenderer(window, NULL, 0);
-    if (screen == NULL) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
-        SDL_DestroyWindow(window);
-        return SDL_FALSE;
-    }
-
-    SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
-    SDL_RenderClear(screen);
-    SDL_RenderPresent(screen);
-
-    done = SDL_FALSE;
-
-    /* Loop, getting joystick events! */
-#ifdef __EMSCRIPTEN__
-    emscripten_set_main_loop_arg(loop, &done, 0, 1);
-#else
-    while (!done) {
-        loop(&done);
-    }
-#endif
-
-    SDL_DestroyRenderer(screen);
-    SDL_DestroyWindow(window);
-
-    SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
-    SDLTest_CommonDestroyState(state);
-
-    return 0;
-}