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WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget

David Ludwig 11 years ago
parent
commit
d4ae392953
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/render/direct3d11/SDL_render_d3d11.cpp

+ 1 - 1
src/render/direct3d11/SDL_render_d3d11.cpp

@@ -1224,7 +1224,7 @@ D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
     D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
 
     if (!textureData->mainTextureRenderTargetView) {
-        return SDL_SetError(__FUNCTION__ ", specified texture is not a render target");
+        return SDL_SetError("specified texture is not a render target");
     }
 
     rendererData->currentOffscreenRenderTargetView = textureData->mainTextureRenderTargetView;