|
@@ -137,7 +137,7 @@ SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, const SD
|
|
SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return)
|
|
-SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
|
|
|
|
|
|
+SDL_DYNAPI_PROC(SDL_HapticEffectID,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
|
|
SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
|
|
SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
|
|
SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return)
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return)
|
|
@@ -171,7 +171,7 @@ SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
|
|
-SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),)
|
|
|
|
|
|
+SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyProcess,(SDL_Process *a),(a),)
|
|
SDL_DYNAPI_PROC(void,SDL_DestroyProcess,(SDL_Process *a),(a),)
|
|
@@ -386,7 +386,7 @@ SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
|
|
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
|
|
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
|
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
|
|
-SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
|
|
|
|
|
|
+SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),return)
|
|
SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
|
|
SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
|
|
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
|
|
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
|
|
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
|
|
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
|
|
@@ -802,7 +802,7 @@ SDL_DYNAPI_PROC(bool,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16
|
|
SDL_DYNAPI_PROC(bool,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
|
SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
|
|
SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
|
|
-SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
|
|
|
|
|
|
+SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b, Uint32 c),(a,b,c),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, bool c),(a,b,c),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, bool c),(a,b,c),return)
|
|
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ScaleSurface,(SDL_Surface *a, int b, int c, SDL_ScaleMode d),(a,b,c,d),return)
|
|
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ScaleSurface,(SDL_Surface *a, int b, int c, SDL_ScaleMode d),(a,b,c,d),return)
|
|
@@ -948,7 +948,7 @@ SDL_DYNAPI_PROC(void,SDL_SignalSemaphore,(SDL_Semaphore *a),(a),)
|
|
SDL_DYNAPI_PROC(bool,SDL_StartTextInput,(SDL_Window *a),(a),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_StartTextInput,(SDL_Window *a),(a),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_StartTextInputWithProperties,(SDL_Window *a, SDL_PropertiesID b),(a,b),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_StartTextInputWithProperties,(SDL_Window *a, SDL_PropertiesID b),(a,b),return)
|
|
SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return)
|
|
-SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
|
|
|
|
|
|
+SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_StopTextInput,(SDL_Window *a),(a),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_StopTextInput,(SDL_Window *a),(a),return)
|
|
@@ -986,7 +986,7 @@ SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransf
|
|
SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
|
|
SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
|
|
SDL_DYNAPI_PROC(bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
|
|
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
|
|
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
|
|
-SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, const SDL_HapticEffect *c),(a,b,c),return)
|
|
|
|
|
|
+SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b, const SDL_HapticEffect *c),(a,b,c),return)
|
|
SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
|
|
SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
|
|
SDL_DYNAPI_PROC(bool,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
|
|
SDL_DYNAPI_PROC(bool,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
|
|
SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),)
|
|
SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),)
|