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SDL_RenderDebugText() is no longer blurry when scaled

Sam Lantinga 1 week ago
parent
commit
d832ac5d6f
1 changed files with 2 additions and 2 deletions
  1. 2 2
      include/SDL3/SDL_render.h

+ 2 - 2
include/SDL3/SDL_render.h

@@ -2788,8 +2788,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int
  * Among these limitations:
  * Among these limitations:
  *
  *
  * - It accepts UTF-8 strings, but will only renders ASCII characters.
  * - It accepts UTF-8 strings, but will only renders ASCII characters.
- * - It has a single, tiny size (8x8 pixels). One can use logical presentation
- *   or scaling to adjust it, but it will be blurry.
+ * - It has a single, tiny size (8x8 pixels). You can use logical presentation
+ *   or SDL_SetRenderScale() to adjust it.
  * - It uses a simple, hardcoded bitmap font. It does not allow different font
  * - It uses a simple, hardcoded bitmap font. It does not allow different font
  *   selections and it does not support truetype, for proper scaling.
  *   selections and it does not support truetype, for proper scaling.
  * - It does no word-wrapping and does not treat newline characters as a line
  * - It does no word-wrapping and does not treat newline characters as a line