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testffmpeg: use SDL_free instead of free

Anonymous Maarten 1 year ago
parent
commit
db31367999
1 changed files with 2 additions and 2 deletions
  1. 2 2
      test/testffmpeg.c

+ 2 - 2
test/testffmpeg.c

@@ -196,7 +196,7 @@ static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char
         char *saveptr, *token;
         char *saveptr, *token;
         token = SDL_strtok_r(extensions, " ", &saveptr);
         token = SDL_strtok_r(extensions, " ", &saveptr);
         if (!token) {
         if (!token) {
-            free(extensions);
+            SDL_free(extensions);
             return SDL_FALSE;
             return SDL_FALSE;
         }
         }
         do {
         do {
@@ -207,7 +207,7 @@ static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char
             }
             }
         } while ((token = SDL_strtok_r(NULL, " ", &saveptr)) != NULL);
         } while ((token = SDL_strtok_r(NULL, " ", &saveptr)) != NULL);
 
 
-        free(extensions);
+        SDL_free(extensions);
 
 
         if (SDL_GL_ExtensionSupported("GL_OES_EGL_image")) {
         if (SDL_GL_ExtensionSupported("GL_OES_EGL_image")) {
             glEGLImageTargetTexture2DOESFunc = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
             glEGLImageTargetTexture2DOESFunc = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");