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emscriptenaudio: Don't bother undefining things about to be unreachable.

Since the top-level table is getting undefined, all the things in it will
be unreachable and eligible for garbage collection without explicitly
nulling them out.

(cherry picked from commit 5191b20541fce0e3b3071124ced69c31fcaeb783)
Ryan C. Gordon преди 2 години
родител
ревизия
ddbbef88e3
променени са 1 файла, в които са добавени 0 реда и са изтрити 10 реда
  1. 0 10
      src/audio/emscripten/SDL_emscriptenaudio.c

+ 0 - 10
src/audio/emscripten/SDL_emscriptenaudio.c

@@ -163,32 +163,22 @@ static void EMSCRIPTENAUDIO_CloseDevice(_THIS)
                 for (var i = 0; i < tracks.length; i++) {
                     SDL2.capture.stream.removeTrack(tracks[i]);
                 }
-                SDL2.capture.stream = undefined;
             }
             if (SDL2.capture.scriptProcessorNode !== undefined) {
                 SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {};
                 SDL2.capture.scriptProcessorNode.disconnect();
-                SDL2.capture.scriptProcessorNode = undefined;
             }
             if (SDL2.capture.mediaStreamNode !== undefined) {
                 SDL2.capture.mediaStreamNode.disconnect();
-                SDL2.capture.mediaStreamNode = undefined;
-            }
-            if (SDL2.capture.silenceBuffer !== undefined) {
-                SDL2.capture.silenceBuffer = undefined
             }
             SDL2.capture = undefined;
         } else {
             if (SDL2.audio.scriptProcessorNode != undefined) {
                 SDL2.audio.scriptProcessorNode.disconnect();
-                SDL2.audio.scriptProcessorNode = undefined;
             }
             if (SDL2.audio.silenceTimer !== undefined) {
                 clearInterval(SDL2.audio.silenceTimer);
             }
-            if (SDL2.audio.silenceBuffer !== undefined) {
-                SDL2.audio.silenceBuffer = undefined
-            }
             SDL2.audio = undefined;
         }
         if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) {