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@@ -688,6 +688,9 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GL_CheckError("", renderer);
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GL_CheckError("", renderer);
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renderdata->glGenTextures(1, &data->texture);
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renderdata->glGenTextures(1, &data->texture);
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if (GL_CheckError("glGenTexures()", renderer) < 0) {
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if (GL_CheckError("glGenTexures()", renderer) < 0) {
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+ if (data->pixels) {
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+ SDL_free(data->pixels);
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+ }
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SDL_free(data);
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SDL_free(data);
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return -1;
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return -1;
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}
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}
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