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@@ -116,7 +116,7 @@ expression e;
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- SDL_JoystickGetDevicePlayerIndex(e)
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- SDL_JoystickGetDevicePlayerIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ /* FIXME MIGRATION: check for valid instance */
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-+ SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e))
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++ SDL_GetJoystickPlayerIndexForID(GetJoystickInstanceFromIndex(e))
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expression e;
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expression e;
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@@ -130,7 +130,7 @@ expression e;
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- SDL_JoystickPathForIndex(e)
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- SDL_JoystickPathForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ /* FIXME MIGRATION: check for valid instance */
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-+ SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e))
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++ SDL_GetJoystickPathForID(GetJoystickInstanceFromIndex(e))
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expression e;
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expression e;
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@@ -144,28 +144,28 @@ expression e;
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- SDL_GameControllerMappingForDeviceIndex(e)
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- SDL_GameControllerMappingForDeviceIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ /* FIXME MIGRATION: check for valid instance */
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-+ SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e))
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++ SDL_GetGamepadMappingForID(GetJoystickInstanceFromIndex(e))
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expression e;
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expression e;
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- SDL_GameControllerNameForIndex(e)
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- SDL_GameControllerNameForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ /* FIXME MIGRATION: check for valid instance */
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-+ SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e))
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++ SDL_GetGamepadNameForID(GetJoystickInstanceFromIndex(e))
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@@
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@@
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expression e;
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expression e;
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@@
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- SDL_GameControllerPathForIndex(e)
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- SDL_GameControllerPathForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ /* FIXME MIGRATION: check for valid instance */
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-+ SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e))
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++ SDL_GetGamepadPathForID(GetJoystickInstanceFromIndex(e))
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@@
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@@
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expression e;
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expression e;
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- SDL_GameControllerTypeForIndex(e)
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- SDL_GameControllerTypeForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ /* FIXME MIGRATION: check for valid instance */
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-+ SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e))
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++ SDL_GetGamepadTypeForID(GetJoystickInstanceFromIndex(e))
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// SDL_Has3DNow() has been removed; there is no replacement.
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// SDL_Has3DNow() has been removed; there is no replacement.
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