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@@ -25,8 +25,21 @@
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#include "SDL_events_c.h"
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#include "SDL_events_c.h"
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#include "../video/SDL_sysvideo.h"
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#include "../video/SDL_sysvideo.h"
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-static int SDL_num_touch = 0;
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-static SDL_Touch **SDL_touchDevices = NULL;
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+static SDL_Mutex *SDL_touch_lock = NULL; // This needs to support recursive locks
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+static int SDL_touch_locked = 0;
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+
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+struct SDL_Touch
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+{
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+ SDL_TouchID id SDL_GUARDED_BY(SDL_touch_lock);
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+ SDL_TouchDeviceType type SDL_GUARDED_BY(SDL_touch_lock);
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+ int num_fingers SDL_GUARDED_BY(SDL_touch_lock);
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+ int max_fingers SDL_GUARDED_BY(SDL_touch_lock);
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+ SDL_Finger **fingers SDL_GUARDED_BY(SDL_touch_lock);
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+ char *name SDL_GUARDED_BY(SDL_touch_lock);
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+};
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+
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+static int SDL_num_touch SDL_GUARDED_BY(SDL_touch_lock) = 0;
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+static SDL_Touch **SDL_touchDevices SDL_GUARDED_BY(SDL_touch_lock) = NULL;
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// for mapping touch events to mice
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// for mapping touch events to mice
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static bool finger_touching = false;
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static bool finger_touching = false;
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@@ -36,31 +49,63 @@ static SDL_TouchID track_touchid;
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// Public functions
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// Public functions
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bool SDL_InitTouch(void)
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bool SDL_InitTouch(void)
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{
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{
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+ SDL_touch_lock = SDL_CreateMutex();
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return true;
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return true;
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}
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}
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+static void SDL_LockTouch(void) SDL_ACQUIRE(SDL_touch_lock)
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+{
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+ SDL_LockMutex(SDL_touch_lock);
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+ ++SDL_touch_locked;
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+}
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+
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+static void SDL_UnlockTouch(void) SDL_RELEASE(SDL_touch_lock)
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+{
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+ --SDL_touch_locked;
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+ SDL_UnlockMutex(SDL_touch_lock);
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+}
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+
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+static void SDL_AssertTouchLocked(void) SDL_ASSERT_CAPABILITY(SDL_touch_lock)
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+{
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+ SDL_assert(SDL_touch_locked > 0);
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+}
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+
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bool SDL_TouchDevicesAvailable(void)
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bool SDL_TouchDevicesAvailable(void)
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{
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{
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- return SDL_num_touch > 0;
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+ bool available;
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+
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+ SDL_LockTouch();
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+ {
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+ available = (SDL_num_touch > 0);
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+ }
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+ SDL_UnlockTouch();
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+
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+ return available;
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}
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}
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SDL_TouchID *SDL_GetTouchDevices(int *count)
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SDL_TouchID *SDL_GetTouchDevices(int *count)
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{
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{
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+ SDL_TouchID *result;
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+
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if (count) {
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if (count) {
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*count = 0;
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*count = 0;
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}
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}
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- const int total = SDL_num_touch;
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- SDL_TouchID *result = (SDL_TouchID *) SDL_malloc(sizeof (SDL_TouchID) * (total + 1));
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- if (result) {
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- for (int i = 0; i < total; i++) {
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- result[i] = SDL_touchDevices[i]->id;
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- }
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- result[total] = 0;
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- if (count) {
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- *count = SDL_num_touch;
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+ SDL_LockTouch();
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+ {
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+ const int total = SDL_num_touch;
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+ result = (SDL_TouchID *)SDL_malloc(sizeof (SDL_TouchID) * (total + 1));
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+ if (result) {
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+ for (int i = 0; i < total; i++) {
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+ result[i] = SDL_touchDevices[i]->id;
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+ }
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+ result[total] = 0;
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+ if (count) {
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+ *count = SDL_num_touch;
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+ }
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}
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}
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}
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}
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+ SDL_UnlockTouch();
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return result;
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return result;
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}
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}
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@@ -70,6 +115,8 @@ static int SDL_GetTouchIndex(SDL_TouchID id)
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int index;
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int index;
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SDL_Touch *touch;
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SDL_Touch *touch;
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+ SDL_AssertTouchLocked();
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+
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for (index = 0; index < SDL_num_touch; ++index) {
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for (index = 0; index < SDL_num_touch; ++index) {
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touch = SDL_touchDevices[index];
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touch = SDL_touchDevices[index];
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if (touch->id == id) {
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if (touch->id == id) {
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@@ -81,6 +128,8 @@ static int SDL_GetTouchIndex(SDL_TouchID id)
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SDL_Touch *SDL_GetTouch(SDL_TouchID id)
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SDL_Touch *SDL_GetTouch(SDL_TouchID id)
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{
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{
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+ SDL_AssertTouchLocked();
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+
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int index = SDL_GetTouchIndex(id);
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int index = SDL_GetTouchIndex(id);
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if (index < 0 || index >= SDL_num_touch) {
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if (index < 0 || index >= SDL_num_touch) {
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if ((id == SDL_MOUSE_TOUCHID) || (id == SDL_PEN_TOUCHID)) {
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if ((id == SDL_MOUSE_TOUCHID) || (id == SDL_PEN_TOUCHID)) {
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@@ -98,21 +147,40 @@ SDL_Touch *SDL_GetTouch(SDL_TouchID id)
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const char *SDL_GetTouchDeviceName(SDL_TouchID id)
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const char *SDL_GetTouchDeviceName(SDL_TouchID id)
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{
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{
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- SDL_Touch *touch = SDL_GetTouch(id);
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- if (!touch) {
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- return NULL;
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+ const char *name = NULL;
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+
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+ SDL_LockTouch();
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+ {
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+ SDL_Touch *touch = SDL_GetTouch(id);
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+ if (touch) {
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+ name = SDL_GetPersistentString(touch->name);
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+ }
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}
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}
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- return SDL_GetPersistentString(touch->name);
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+ SDL_UnlockTouch();
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+
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+ return name;
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}
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}
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SDL_TouchDeviceType SDL_GetTouchDeviceType(SDL_TouchID id)
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SDL_TouchDeviceType SDL_GetTouchDeviceType(SDL_TouchID id)
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{
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{
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- SDL_Touch *touch = SDL_GetTouch(id);
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- return touch ? touch->type : SDL_TOUCH_DEVICE_INVALID;
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+ SDL_TouchDeviceType type = SDL_TOUCH_DEVICE_INVALID;
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+
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+ SDL_LockTouch();
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+ {
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+ SDL_Touch *touch = SDL_GetTouch(id);
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+ if (touch) {
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+ type = touch->type;
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+ }
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+ }
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+ SDL_UnlockTouch();
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+
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+ return type;
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}
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}
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static int SDL_GetFingerIndex(const SDL_Touch *touch, SDL_FingerID fingerid)
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static int SDL_GetFingerIndex(const SDL_Touch *touch, SDL_FingerID fingerid)
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{
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{
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+ SDL_AssertTouchLocked();
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+
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int index;
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int index;
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for (index = 0; index < touch->num_fingers; ++index) {
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for (index = 0; index < touch->num_fingers; ++index) {
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if (touch->fingers[index]->id == fingerid) {
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if (touch->fingers[index]->id == fingerid) {
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@@ -124,6 +192,8 @@ static int SDL_GetFingerIndex(const SDL_Touch *touch, SDL_FingerID fingerid)
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static SDL_Finger *SDL_GetFinger(const SDL_Touch *touch, SDL_FingerID id)
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static SDL_Finger *SDL_GetFinger(const SDL_Touch *touch, SDL_FingerID id)
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{
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{
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+ SDL_AssertTouchLocked();
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+
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int index = SDL_GetFingerIndex(touch, id);
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int index = SDL_GetFingerIndex(touch, id);
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if (index < 0 || index >= touch->num_fingers) {
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if (index < 0 || index >= touch->num_fingers) {
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return NULL;
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return NULL;
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@@ -140,27 +210,34 @@ SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
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*count = 0;
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*count = 0;
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}
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}
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- SDL_Touch *touch = SDL_GetTouch(touchID);
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- if (!touch) {
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- return NULL;
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- }
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+ SDL_LockTouch();
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+ {
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+ SDL_Touch *touch = SDL_GetTouch(touchID);
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+ if (!touch) {
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+ SDL_UnlockTouch();
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+ return NULL;
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+ }
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- // Create a snapshot of the current finger state
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- fingers = (SDL_Finger **)SDL_malloc((touch->num_fingers + 1) * sizeof(*fingers) + touch->num_fingers * sizeof(**fingers));
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- if (!fingers) {
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- return NULL;
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- }
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- finger_data = (SDL_Finger *)(fingers + (touch->num_fingers + 1));
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+ // Create a snapshot of the current finger state
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+ fingers = (SDL_Finger **)SDL_malloc((touch->num_fingers + 1) * sizeof(*fingers) + touch->num_fingers * sizeof(**fingers));
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+ if (!fingers) {
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+ SDL_UnlockTouch();
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+ return NULL;
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+ }
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+ finger_data = (SDL_Finger *)(fingers + (touch->num_fingers + 1));
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- for (int i = 0; i < touch->num_fingers; ++i) {
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- fingers[i] = &finger_data[i];
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- SDL_copyp(fingers[i], touch->fingers[i]);
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- }
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- fingers[touch->num_fingers] = NULL;
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+ for (int i = 0; i < touch->num_fingers; ++i) {
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+ fingers[i] = &finger_data[i];
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+ SDL_copyp(fingers[i], touch->fingers[i]);
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+ }
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+ fingers[touch->num_fingers] = NULL;
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- if (count) {
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- *count = touch->num_fingers;
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+ if (count) {
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+ *count = touch->num_fingers;
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+ }
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}
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}
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+ SDL_UnlockTouch();
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+
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return fingers;
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return fingers;
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}
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}
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@@ -171,36 +248,43 @@ int SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name
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SDL_assert(touchID != 0);
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SDL_assert(touchID != 0);
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- index = SDL_GetTouchIndex(touchID);
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- if (index >= 0) {
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- return index;
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- }
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+ SDL_LockTouch();
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+ {
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+ index = SDL_GetTouchIndex(touchID);
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+ if (index >= 0) {
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+ SDL_UnlockTouch();
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+ return index;
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+ }
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- // Add the touch to the list of touch
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- touchDevices = (SDL_Touch **)SDL_realloc(SDL_touchDevices,
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- (SDL_num_touch + 1) * sizeof(*touchDevices));
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- if (!touchDevices) {
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- return -1;
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- }
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+ // Add the touch to the list of touch
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+ touchDevices = (SDL_Touch **)SDL_realloc(SDL_touchDevices,
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+ (SDL_num_touch + 1) * sizeof(*touchDevices));
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+ if (!touchDevices) {
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+ SDL_UnlockTouch();
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+ return -1;
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+ }
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- SDL_touchDevices = touchDevices;
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- index = SDL_num_touch;
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+ SDL_touchDevices = touchDevices;
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+ index = SDL_num_touch;
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- SDL_touchDevices[index] = (SDL_Touch *)SDL_malloc(sizeof(*SDL_touchDevices[index]));
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- if (!SDL_touchDevices[index]) {
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- return -1;
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- }
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+ SDL_touchDevices[index] = (SDL_Touch *)SDL_malloc(sizeof(*SDL_touchDevices[index]));
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+ if (!SDL_touchDevices[index]) {
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+ SDL_UnlockTouch();
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+ return -1;
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+ }
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- // Added touch to list
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- ++SDL_num_touch;
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+ // Added touch to list
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+ ++SDL_num_touch;
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- // we're setting the touch properties
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- SDL_touchDevices[index]->id = touchID;
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- SDL_touchDevices[index]->type = type;
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- SDL_touchDevices[index]->num_fingers = 0;
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- SDL_touchDevices[index]->max_fingers = 0;
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- SDL_touchDevices[index]->fingers = NULL;
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- SDL_touchDevices[index]->name = SDL_strdup(name ? name : "");
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+ // we're setting the touch properties
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+ SDL_touchDevices[index]->id = touchID;
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+ SDL_touchDevices[index]->type = type;
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+ SDL_touchDevices[index]->num_fingers = 0;
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+ SDL_touchDevices[index]->max_fingers = 0;
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+ SDL_touchDevices[index]->fingers = NULL;
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+ SDL_touchDevices[index]->name = SDL_strdup(name ? name : "");
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+ }
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+ SDL_UnlockTouch();
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return index;
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return index;
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}
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}
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@@ -211,6 +295,8 @@ static bool SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, floa
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SDL_assert(fingerid != 0);
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SDL_assert(fingerid != 0);
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+ SDL_AssertTouchLocked();
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+
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if (touch->num_fingers == touch->max_fingers) {
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if (touch->num_fingers == touch->max_fingers) {
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SDL_Finger **new_fingers;
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SDL_Finger **new_fingers;
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new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers + 1) * sizeof(*touch->fingers));
|
|
new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers + 1) * sizeof(*touch->fingers));
|
|
@@ -235,6 +321,8 @@ static bool SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, floa
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|
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|
|
static void SDL_DelFinger(SDL_Touch *touch, SDL_FingerID fingerid)
|
|
static void SDL_DelFinger(SDL_Touch *touch, SDL_FingerID fingerid)
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|
|
{
|
|
{
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|
|
|
|
+ SDL_AssertTouchLocked();
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|
|
|
|
+
|
|
|
int index = SDL_GetFingerIndex(touch, fingerid);
|
|
int index = SDL_GetFingerIndex(touch, fingerid);
|
|
|
if (index < 0) {
|
|
if (index < 0) {
|
|
|
return;
|
|
return;
|
|
@@ -256,30 +344,159 @@ void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_
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|
|
SDL_Finger *finger;
|
|
SDL_Finger *finger;
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|
|
bool down = (type == SDL_EVENT_FINGER_DOWN);
|
|
bool down = (type == SDL_EVENT_FINGER_DOWN);
|
|
|
|
|
|
|
|
- SDL_Touch *touch = SDL_GetTouch(id);
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|
|
|
|
- if (!touch) {
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|
|
- return;
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|
|
|
|
|
|
+ SDL_LockTouch();
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|
|
|
|
+ {
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|
|
|
|
+ SDL_Touch *touch = SDL_GetTouch(id);
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|
|
|
|
+ if (!touch) {
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|
|
+ SDL_UnlockTouch();
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|
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|
|
+ return;
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|
|
|
|
+ }
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|
|
|
|
+
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
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|
|
|
|
+
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|
|
|
|
+ // SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events
|
|
|
|
|
+ // SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only
|
|
|
|
|
+ {
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|
|
|
|
+ // FIXME: maybe we should only restrict to a few SDL_TouchDeviceType
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|
|
|
|
+ if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
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|
|
|
+ #ifdef SDL_PLATFORM_VITA
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|
+ if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 3))) {
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|
|
|
+ #else
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|
|
|
+ if (mouse->touch_mouse_events) {
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|
|
|
+ #endif
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|
|
+ if (window) {
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|
|
|
+ if (down) {
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|
|
|
+ if (finger_touching == false) {
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|
|
|
+ float pos_x = (x * (float)window->w);
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+ float pos_y = (y * (float)window->h);
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|
+ if (pos_x < 0) {
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|
+ pos_x = 0;
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|
|
|
+ }
|
|
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|
|
+ if (pos_x > (float)(window->w - 1)) {
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|
+ pos_x = (float)(window->w - 1);
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|
|
+ }
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+ if (pos_y < 0.0f) {
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|
+ pos_y = 0.0f;
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|
|
+ }
|
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|
|
+ if (pos_y > (float)(window->h - 1)) {
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|
|
|
+ pos_y = (float)(window->h - 1);
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|
|
|
+ }
|
|
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|
|
+ SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y);
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|
|
|
+ SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, true);
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|
|
|
|
+ }
|
|
|
|
|
+ } else {
|
|
|
|
|
+ if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
|
|
|
|
|
+ SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, false);
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|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if (down) {
|
|
|
|
|
+ if (finger_touching == false) {
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|
|
|
|
+ finger_touching = true;
|
|
|
|
|
+ track_touchid = id;
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|
|
+ track_fingerid = fingerid;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else {
|
|
|
|
|
+ if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
|
|
|
|
|
+ finger_touching = false;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer
|
|
|
|
|
+ if (!mouse->mouse_touch_events && (id == SDL_MOUSE_TOUCHID)) {
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
|
|
+ return;
|
|
|
|
|
+ } else if (!mouse->pen_touch_events && (id == SDL_PEN_TOUCHID)) {
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ finger = SDL_GetFinger(touch, fingerid);
|
|
|
|
|
+ if (down) {
|
|
|
|
|
+ if (finger) {
|
|
|
|
|
+ /* This finger is already down.
|
|
|
|
|
+ Assume the finger-up for the previous touch was lost, and send it. */
|
|
|
|
|
+ SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_CANCELED, x, y, pressure);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!SDL_AddFinger(touch, fingerid, x, y, pressure)) {
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (SDL_EventEnabled(type)) {
|
|
|
|
|
+ SDL_Event event;
|
|
|
|
|
+ event.type = type;
|
|
|
|
|
+ event.common.timestamp = timestamp;
|
|
|
|
|
+ event.tfinger.touchID = id;
|
|
|
|
|
+ event.tfinger.fingerID = fingerid;
|
|
|
|
|
+ event.tfinger.x = x;
|
|
|
|
|
+ event.tfinger.y = y;
|
|
|
|
|
+ event.tfinger.dx = 0;
|
|
|
|
|
+ event.tfinger.dy = 0;
|
|
|
|
|
+ event.tfinger.pressure = pressure;
|
|
|
|
|
+ event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
|
|
|
|
|
+ SDL_PushEvent(&event);
|
|
|
|
|
+ }
|
|
|
|
|
+ } else {
|
|
|
|
|
+ if (!finger) {
|
|
|
|
|
+ // This finger is already up
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (SDL_EventEnabled(type)) {
|
|
|
|
|
+ SDL_Event event;
|
|
|
|
|
+ event.type = type;
|
|
|
|
|
+ event.common.timestamp = timestamp;
|
|
|
|
|
+ event.tfinger.touchID = id;
|
|
|
|
|
+ event.tfinger.fingerID = fingerid;
|
|
|
|
|
+ // I don't trust the coordinates passed on fingerUp
|
|
|
|
|
+ event.tfinger.x = finger->x;
|
|
|
|
|
+ event.tfinger.y = finger->y;
|
|
|
|
|
+ event.tfinger.dx = 0;
|
|
|
|
|
+ event.tfinger.dy = 0;
|
|
|
|
|
+ event.tfinger.pressure = pressure;
|
|
|
|
|
+ event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
|
|
|
|
|
+ SDL_PushEvent(&event);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ SDL_DelFinger(touch, fingerid);
|
|
|
|
|
+ }
|
|
|
}
|
|
}
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
|
|
+}
|
|
|
|
|
|
|
|
- SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
+void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window,
|
|
|
|
|
+ float x, float y, float pressure)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Touch *touch;
|
|
|
|
|
+ SDL_Finger *finger;
|
|
|
|
|
+ float xrel, yrel, prel;
|
|
|
|
|
|
|
|
- // SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events
|
|
|
|
|
- // SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only
|
|
|
|
|
|
|
+ SDL_LockTouch();
|
|
|
{
|
|
{
|
|
|
- // FIXME: maybe we should only restrict to a few SDL_TouchDeviceType
|
|
|
|
|
- if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
|
|
|
|
|
-#ifdef SDL_PLATFORM_VITA
|
|
|
|
|
- if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 3))) {
|
|
|
|
|
-#else
|
|
|
|
|
- if (mouse->touch_mouse_events) {
|
|
|
|
|
-#endif
|
|
|
|
|
- if (window) {
|
|
|
|
|
- if (down) {
|
|
|
|
|
- if (finger_touching == false) {
|
|
|
|
|
|
|
+ touch = SDL_GetTouch(id);
|
|
|
|
|
+ if (!touch) {
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ // SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events
|
|
|
|
|
+ {
|
|
|
|
|
+ if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
|
|
|
|
|
+ if (mouse->touch_mouse_events) {
|
|
|
|
|
+ if (window) {
|
|
|
|
|
+ if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
|
|
|
float pos_x = (x * (float)window->w);
|
|
float pos_x = (x * (float)window->w);
|
|
|
float pos_y = (y * (float)window->h);
|
|
float pos_y = (y * (float)window->h);
|
|
|
- if (pos_x < 0) {
|
|
|
|
|
- pos_x = 0;
|
|
|
|
|
|
|
+ if (pos_x < 0.0f) {
|
|
|
|
|
+ pos_x = 0.0f;
|
|
|
}
|
|
}
|
|
|
if (pos_x > (float)(window->w - 1)) {
|
|
if (pos_x > (float)(window->w - 1)) {
|
|
|
pos_x = (float)(window->w - 1);
|
|
pos_x = (float)(window->w - 1);
|
|
@@ -291,214 +508,115 @@ void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_
|
|
|
pos_y = (float)(window->h - 1);
|
|
pos_y = (float)(window->h - 1);
|
|
|
}
|
|
}
|
|
|
SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y);
|
|
SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y);
|
|
|
- SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, true);
|
|
|
|
|
- }
|
|
|
|
|
- } else {
|
|
|
|
|
- if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
|
|
|
|
|
- SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, false);
|
|
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
- if (down) {
|
|
|
|
|
- if (finger_touching == false) {
|
|
|
|
|
- finger_touching = true;
|
|
|
|
|
- track_touchid = id;
|
|
|
|
|
- track_fingerid = fingerid;
|
|
|
|
|
- }
|
|
|
|
|
- } else {
|
|
|
|
|
- if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
|
|
|
|
|
- finger_touching = false;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
- }
|
|
|
|
|
|
|
|
|
|
- // SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer
|
|
|
|
|
- if (!mouse->mouse_touch_events && (id == SDL_MOUSE_TOUCHID)) {
|
|
|
|
|
- return;
|
|
|
|
|
- } else if (!mouse->pen_touch_events && (id == SDL_PEN_TOUCHID)) {
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- finger = SDL_GetFinger(touch, fingerid);
|
|
|
|
|
- if (down) {
|
|
|
|
|
- if (finger) {
|
|
|
|
|
- /* This finger is already down.
|
|
|
|
|
- Assume the finger-up for the previous touch was lost, and send it. */
|
|
|
|
|
- SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_CANCELED, x, y, pressure);
|
|
|
|
|
|
|
+ // SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer
|
|
|
|
|
+ if (!mouse->mouse_touch_events) {
|
|
|
|
|
+ if (id == SDL_MOUSE_TOUCHID) {
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
- if (!SDL_AddFinger(touch, fingerid, x, y, pressure)) {
|
|
|
|
|
|
|
+ finger = SDL_GetFinger(touch, fingerid);
|
|
|
|
|
+ if (!finger) {
|
|
|
|
|
+ SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_DOWN, x, y, pressure);
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
return;
|
|
return;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
- if (SDL_EventEnabled(type)) {
|
|
|
|
|
- SDL_Event event;
|
|
|
|
|
- event.type = type;
|
|
|
|
|
- event.common.timestamp = timestamp;
|
|
|
|
|
- event.tfinger.touchID = id;
|
|
|
|
|
- event.tfinger.fingerID = fingerid;
|
|
|
|
|
- event.tfinger.x = x;
|
|
|
|
|
- event.tfinger.y = y;
|
|
|
|
|
- event.tfinger.dx = 0;
|
|
|
|
|
- event.tfinger.dy = 0;
|
|
|
|
|
- event.tfinger.pressure = pressure;
|
|
|
|
|
- event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
|
|
|
|
|
- SDL_PushEvent(&event);
|
|
|
|
|
- }
|
|
|
|
|
- } else {
|
|
|
|
|
- if (!finger) {
|
|
|
|
|
- // This finger is already up
|
|
|
|
|
|
|
+ xrel = x - finger->x;
|
|
|
|
|
+ yrel = y - finger->y;
|
|
|
|
|
+ prel = pressure - finger->pressure;
|
|
|
|
|
+
|
|
|
|
|
+ // Drop events that don't change state
|
|
|
|
|
+ if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
|
|
|
|
|
+ #if 0
|
|
|
|
|
+ printf("Touch event didn't change state - dropped!\n");
|
|
|
|
|
+ #endif
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
return;
|
|
return;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
- if (SDL_EventEnabled(type)) {
|
|
|
|
|
|
|
+ // Update internal touch coordinates
|
|
|
|
|
+ finger->x = x;
|
|
|
|
|
+ finger->y = y;
|
|
|
|
|
+ finger->pressure = pressure;
|
|
|
|
|
+
|
|
|
|
|
+ // Post the event, if desired
|
|
|
|
|
+ if (SDL_EventEnabled(SDL_EVENT_FINGER_MOTION)) {
|
|
|
SDL_Event event;
|
|
SDL_Event event;
|
|
|
- event.type = type;
|
|
|
|
|
|
|
+ event.type = SDL_EVENT_FINGER_MOTION;
|
|
|
event.common.timestamp = timestamp;
|
|
event.common.timestamp = timestamp;
|
|
|
event.tfinger.touchID = id;
|
|
event.tfinger.touchID = id;
|
|
|
event.tfinger.fingerID = fingerid;
|
|
event.tfinger.fingerID = fingerid;
|
|
|
- // I don't trust the coordinates passed on fingerUp
|
|
|
|
|
- event.tfinger.x = finger->x;
|
|
|
|
|
- event.tfinger.y = finger->y;
|
|
|
|
|
- event.tfinger.dx = 0;
|
|
|
|
|
- event.tfinger.dy = 0;
|
|
|
|
|
|
|
+ event.tfinger.x = x;
|
|
|
|
|
+ event.tfinger.y = y;
|
|
|
|
|
+ event.tfinger.dx = xrel;
|
|
|
|
|
+ event.tfinger.dy = yrel;
|
|
|
event.tfinger.pressure = pressure;
|
|
event.tfinger.pressure = pressure;
|
|
|
event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
|
|
event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
|
|
|
SDL_PushEvent(&event);
|
|
SDL_PushEvent(&event);
|
|
|
}
|
|
}
|
|
|
-
|
|
|
|
|
- SDL_DelFinger(touch, fingerid);
|
|
|
|
|
}
|
|
}
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window,
|
|
|
|
|
- float x, float y, float pressure)
|
|
|
|
|
|
|
+void SDL_DelTouch(SDL_TouchID id)
|
|
|
{
|
|
{
|
|
|
|
|
+ int i, index;
|
|
|
SDL_Touch *touch;
|
|
SDL_Touch *touch;
|
|
|
- SDL_Finger *finger;
|
|
|
|
|
- float xrel, yrel, prel;
|
|
|
|
|
-
|
|
|
|
|
- touch = SDL_GetTouch(id);
|
|
|
|
|
- if (!touch) {
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
|
|
- // SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events
|
|
|
|
|
|
|
+ SDL_LockTouch();
|
|
|
{
|
|
{
|
|
|
- if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
|
|
|
|
|
- if (mouse->touch_mouse_events) {
|
|
|
|
|
- if (window) {
|
|
|
|
|
- if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
|
|
|
|
|
- float pos_x = (x * (float)window->w);
|
|
|
|
|
- float pos_y = (y * (float)window->h);
|
|
|
|
|
- if (pos_x < 0.0f) {
|
|
|
|
|
- pos_x = 0.0f;
|
|
|
|
|
- }
|
|
|
|
|
- if (pos_x > (float)(window->w - 1)) {
|
|
|
|
|
- pos_x = (float)(window->w - 1);
|
|
|
|
|
- }
|
|
|
|
|
- if (pos_y < 0.0f) {
|
|
|
|
|
- pos_y = 0.0f;
|
|
|
|
|
- }
|
|
|
|
|
- if (pos_y > (float)(window->h - 1)) {
|
|
|
|
|
- pos_y = (float)(window->h - 1);
|
|
|
|
|
- }
|
|
|
|
|
- SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ if (SDL_num_touch == 0) {
|
|
|
|
|
+ // We've already cleaned up, we won't find this device
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
|
|
+ return;
|
|
|
}
|
|
}
|
|
|
- }
|
|
|
|
|
|
|
|
|
|
- // SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer
|
|
|
|
|
- if (!mouse->mouse_touch_events) {
|
|
|
|
|
- if (id == SDL_MOUSE_TOUCHID) {
|
|
|
|
|
|
|
+ index = SDL_GetTouchIndex(id);
|
|
|
|
|
+ touch = SDL_GetTouch(id);
|
|
|
|
|
+ if (!touch) {
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
return;
|
|
return;
|
|
|
}
|
|
}
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- finger = SDL_GetFinger(touch, fingerid);
|
|
|
|
|
- if (!finger) {
|
|
|
|
|
- SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_DOWN, x, y, pressure);
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- xrel = x - finger->x;
|
|
|
|
|
- yrel = y - finger->y;
|
|
|
|
|
- prel = pressure - finger->pressure;
|
|
|
|
|
-
|
|
|
|
|
- // Drop events that don't change state
|
|
|
|
|
- if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
|
|
|
|
|
-#if 0
|
|
|
|
|
- printf("Touch event didn't change state - dropped!\n");
|
|
|
|
|
-#endif
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
|
|
|
|
|
- // Update internal touch coordinates
|
|
|
|
|
- finger->x = x;
|
|
|
|
|
- finger->y = y;
|
|
|
|
|
- finger->pressure = pressure;
|
|
|
|
|
-
|
|
|
|
|
- // Post the event, if desired
|
|
|
|
|
- if (SDL_EventEnabled(SDL_EVENT_FINGER_MOTION)) {
|
|
|
|
|
- SDL_Event event;
|
|
|
|
|
- event.type = SDL_EVENT_FINGER_MOTION;
|
|
|
|
|
- event.common.timestamp = timestamp;
|
|
|
|
|
- event.tfinger.touchID = id;
|
|
|
|
|
- event.tfinger.fingerID = fingerid;
|
|
|
|
|
- event.tfinger.x = x;
|
|
|
|
|
- event.tfinger.y = y;
|
|
|
|
|
- event.tfinger.dx = xrel;
|
|
|
|
|
- event.tfinger.dy = yrel;
|
|
|
|
|
- event.tfinger.pressure = pressure;
|
|
|
|
|
- event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
|
|
|
|
|
- SDL_PushEvent(&event);
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-void SDL_DelTouch(SDL_TouchID id)
|
|
|
|
|
-{
|
|
|
|
|
- int i, index;
|
|
|
|
|
- SDL_Touch *touch;
|
|
|
|
|
-
|
|
|
|
|
- if (SDL_num_touch == 0) {
|
|
|
|
|
- // We've already cleaned up, we won't find this device
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- index = SDL_GetTouchIndex(id);
|
|
|
|
|
- touch = SDL_GetTouch(id);
|
|
|
|
|
- if (!touch) {
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ for (i = 0; i < touch->max_fingers; ++i) {
|
|
|
|
|
+ SDL_free(touch->fingers[i]);
|
|
|
|
|
+ }
|
|
|
|
|
+ SDL_free(touch->fingers);
|
|
|
|
|
+ SDL_free(touch->name);
|
|
|
|
|
+ SDL_free(touch);
|
|
|
|
|
|
|
|
- for (i = 0; i < touch->max_fingers; ++i) {
|
|
|
|
|
- SDL_free(touch->fingers[i]);
|
|
|
|
|
|
|
+ SDL_num_touch--;
|
|
|
|
|
+ SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
|
|
|
}
|
|
}
|
|
|
- SDL_free(touch->fingers);
|
|
|
|
|
- SDL_free(touch->name);
|
|
|
|
|
- SDL_free(touch);
|
|
|
|
|
-
|
|
|
|
|
- SDL_num_touch--;
|
|
|
|
|
- SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
|
|
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SDL_QuitTouch(void)
|
|
void SDL_QuitTouch(void)
|
|
|
{
|
|
{
|
|
|
int i;
|
|
int i;
|
|
|
|
|
|
|
|
- for (i = SDL_num_touch; i--;) {
|
|
|
|
|
- SDL_DelTouch(SDL_touchDevices[i]->id);
|
|
|
|
|
|
|
+ SDL_LockTouch();
|
|
|
|
|
+ {
|
|
|
|
|
+ for (i = SDL_num_touch; i--;) {
|
|
|
|
|
+ SDL_DelTouch(SDL_touchDevices[i]->id);
|
|
|
|
|
+ }
|
|
|
|
|
+ SDL_assert(SDL_num_touch == 0);
|
|
|
|
|
+
|
|
|
|
|
+ SDL_free(SDL_touchDevices);
|
|
|
|
|
+ SDL_touchDevices = NULL;
|
|
|
}
|
|
}
|
|
|
- SDL_assert(SDL_num_touch == 0);
|
|
|
|
|
|
|
+ SDL_UnlockTouch();
|
|
|
|
|
|
|
|
- SDL_free(SDL_touchDevices);
|
|
|
|
|
- SDL_touchDevices = NULL;
|
|
|
|
|
|
|
+ SDL_DestroyMutex(SDL_touch_lock);
|
|
|
|
|
+ SDL_touch_lock = NULL;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
int SDL_SendPinch(SDL_EventType type, Uint64 timestamp, SDL_Window *window, float scale)
|
|
int SDL_SendPinch(SDL_EventType type, Uint64 timestamp, SDL_Window *window, float scale)
|