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examples: Added misc/01-power

Ryan C. Gordon 1 dzień temu
rodzic
commit
e341cc44cc

+ 1 - 0
examples/CMakeLists.txt

@@ -154,6 +154,7 @@ add_sdl_example_executable(input-gamepad-events SOURCES input/04-gamepad-events/
 add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
 add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
 add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.bmp)
+add_sdl_example_executable(misc-power SOURCES misc/01-power/power.c)
 add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c)
 add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c)
 add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c)

+ 1 - 0
examples/misc/01-power/README.txt

@@ -0,0 +1 @@
+This example code reports power status (plugged in, battery level, etc).

BIN
examples/misc/01-power/onmouseover.webp


+ 174 - 0
examples/misc/01-power/power.c

@@ -0,0 +1,174 @@
+/*
+ * This example code reports power status (plugged in, battery level, etc).
+ *
+ * This code is public domain. Feel free to use it for any purpose!
+ */
+
+#define SDL_MAIN_USE_CALLBACKS 1  /* use the callbacks instead of main() */
+#include <SDL3/SDL.h>
+#include <SDL3/SDL_main.h>
+
+#include "../../save-rendering-to-bitmaps.h"
+
+/* We will use this renderer to draw into this window every frame. */
+static SDL_Window *window = NULL;
+static SDL_Renderer *renderer = NULL;
+
+/* This function runs once at startup. */
+SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
+{
+    SDL_SetAppMetadata("Example Misc Power", "1.0", "com.example.misc-power");
+
+    if (!SDL_Init(SDL_INIT_VIDEO)) {
+        SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
+        return SDL_APP_FAILURE;
+    }
+
+    if (!SDL_CreateWindowAndRenderer("examples/misc/power", 640, 480, 0, &window, &renderer)) {
+        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
+        return SDL_APP_FAILURE;
+    }
+
+    return SDL_APP_CONTINUE;  /* carry on with the program! */
+}
+
+/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
+SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
+{
+    if (event->type == SDL_EVENT_QUIT) {
+        return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */
+    }
+    return SDL_APP_CONTINUE;  /* carry on with the program! */
+}
+
+/* This function runs once per frame, and is the heart of the program. */
+SDL_AppResult SDL_AppIterate(void *appstate)
+{
+    const SDL_FRect frame = { 100, 200, 440, 80 };  /* the percentage bar dimensions. */
+
+static Uint64 start = 0;
+Uint64 now = SDL_GetTicks();
+if (!start) {
+    start = now;
+}
+now -= start;
+
+    /* Query for battery info */
+    int seconds = 0, percent = 0;
+    //const SDL_PowerState state = SDL_GetPowerInfo(&seconds, &percent);
+
+SDL_PowerState state;
+if (now < 500) {
+    state = SDL_POWERSTATE_ON_BATTERY;
+    seconds = 8088 + ((500 / 1000) * 300);
+    percent = ((int) ((500 / 1500.0f) * 100.0f));
+} else {
+    state = (now < 1500) ? SDL_POWERSTATE_CHARGING : SDL_POWERSTATE_CHARGED;
+    seconds = 8088 + ((int) ((SDL_min(now, 1500) / 1500.0) * 10000));
+    percent = (now < 1500) ? ((int) ((now / 1500.0f) * 100.0f)) : 100;
+}
+
+    /* We set up different drawing details for each power state, then
+       run it all through the same drawing code. */
+    int clearr = 0, clearg = 0, clearb = 0;  /* clear window to this color. */
+    int textr = 255, textg = 255, textb = 255;  /* draw messages in this color. */
+    int framer = 255, frameg = 255, frameb = 255;  /* draw a percentage bar frame in this color. */
+    int barr = 0, barg = 0, barb = 0;  /* draw a percentage bar in this color. */
+    const char *msg = NULL;
+    const char *msg2 = NULL;
+
+    switch (state) {
+        case SDL_POWERSTATE_ERROR:
+            msg2 = "ERROR GETTING POWER STATE";
+            msg = SDL_GetError();
+            clearr = 255;  /* red background */
+            break;
+
+        default:  /* in case this does something unexpected later, treat it as unknown. */
+        case SDL_POWERSTATE_UNKNOWN:
+            msg = "Power state is unknown.";
+            clearr = clearb = clearg = 50;  /* grey background */
+            break;
+
+        case SDL_POWERSTATE_ON_BATTERY:
+            msg = "Running on battery.";
+            barr = 255;  /* draw in red */
+            break;
+
+        case SDL_POWERSTATE_NO_BATTERY:
+            msg = "Plugged in, no battery available.";
+            clearg = 50;  /* green background */
+            break;
+
+        case SDL_POWERSTATE_CHARGING:
+            msg = "Charging.";
+            barb = barg = 255;  /* draw in cyan */
+            break;
+
+        case SDL_POWERSTATE_CHARGED:
+            msg = "Charged.";
+            barg = 255;  /* draw in green */
+            break;
+    }
+
+    SDL_SetRenderDrawColor(renderer, clearr, clearg, clearb, 255);
+    SDL_RenderClear(renderer);
+
+    if (percent >= 0) {
+        float x, y;
+        SDL_FRect pctrect;
+        char remainstr[64];
+        char msgbuf[128];
+        
+        SDL_copyp(&pctrect, &frame);
+        pctrect.w *= percent / 100.0f;
+
+        if (seconds < 0) {
+            SDL_strlcpy(remainstr, "unknown time", sizeof (remainstr));
+        } else {
+            int hours, minutes;
+            hours = seconds / (60 * 60);
+            seconds -= hours * (60 * 60);
+            minutes = seconds / 60;
+            seconds -= minutes * 60;
+            SDL_snprintf(remainstr, sizeof (remainstr), "%02d:%02d:%02d", hours, minutes, seconds);
+        }
+
+        SDL_snprintf(msgbuf, sizeof (msgbuf), "Battery: %3d percent, %s remaining", percent, remainstr);
+        x  = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msgbuf))) / 2.0f);
+        y = frame.y + frame.h + SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
+
+        SDL_SetRenderDrawColor(renderer, barr, barg, barb, 255);  /* draw percent bar. */
+        SDL_RenderFillRect(renderer, &pctrect);
+        SDL_SetRenderDrawColor(renderer, framer, frameg, frameb, 255);  /* draw frame on top of bar. */
+        SDL_RenderRect(renderer, &frame);
+        SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255);
+        SDL_RenderDebugText(renderer, x, y, msgbuf);  /* draw text about battery level */
+    }
+
+    if (msg) {
+        const float x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
+        const float y = frame.y - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 2);
+        SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255);
+        SDL_RenderDebugText(renderer, x, y, msg);
+    }
+
+    if (msg2) {
+        const float x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg2))) / 2.0f);
+        const float y = frame.y - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 4);
+        SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255);
+        SDL_RenderDebugText(renderer, x, y, msg2);
+    }
+
+    /* put the new rendering on the screen. */
+    SDL_RenderPresent(renderer);
+
+    return SDL_APP_CONTINUE;  /* carry on with the program! */
+}
+
+/* This function runs once at shutdown. */
+void SDL_AppQuit(void *appstate, SDL_AppResult result)
+{
+    /* SDL will clean up the window/renderer for us. */
+}
+

BIN
examples/misc/01-power/thumbnail.png


+ 1 - 0
examples/misc/description.txt

@@ -0,0 +1 @@
+Various examples from smaller subsystems