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examples: Fix some window titles in the demos.

Ryan C. Gordon 8 months ago
parent
commit
e50dc7265b

+ 1 - 1
examples/demo/01-snake/snake.c

@@ -316,7 +316,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 
 
     *appstate = as;
     *appstate = as;
 
 
-    if (!SDL_CreateWindowAndRenderer("examples/game/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, 0, &as->window, &as->renderer)) {
+    if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, 0, &as->window, &as->renderer)) {
         return SDL_APP_FAILURE;
         return SDL_APP_FAILURE;
     }
     }
 
 

+ 1 - 1
examples/demo/02-woodeneye-008/woodeneye-008.c

@@ -347,7 +347,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
     if (!SDL_Init(SDL_INIT_VIDEO)) {
     if (!SDL_Init(SDL_INIT_VIDEO)) {
         return SDL_APP_FAILURE;
         return SDL_APP_FAILURE;
     }
     }
-    if (!SDL_CreateWindowAndRenderer("examples/game/woodeneye-008", 640, 480, 0, &as->window, &as->renderer)) {
+    if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, 0, &as->window, &as->renderer)) {
         return SDL_APP_FAILURE;
         return SDL_APP_FAILURE;
     }
     }
 
 

+ 1 - 1
examples/demo/03-infinite-monkeys/infinite-monkeys.c

@@ -139,7 +139,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
         return SDL_APP_FAILURE;
         return SDL_APP_FAILURE;
     }
     }
 
 
-    if (!SDL_CreateWindowAndRenderer("examples/game/03-infinite-monkeys", 640, 480, 0, &window, &renderer)) {
+    if (!SDL_CreateWindowAndRenderer("examples/demo/infinite-monkeys", 640, 480, 0, &window, &renderer)) {
         SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
         SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
         return SDL_APP_FAILURE;
         return SDL_APP_FAILURE;
     }
     }