Kaynağa Gözat

SInput: ABXY Style Application and Code Cleanup (#13624)

ABXY Face Style Application

- The abxy face style extraction now applies to any SInput device.
- The use-case here is that gamepads that allow for changing styles can dynamically adjust the button labels firmware-side to have the physical location better represent the actual button being pressed.

SInput Sub-Type Clarification

- The code has been updated to better reflect the intention behind the sub-type field of the GUID byte 15.
- Any SInput device may utilize the Sub-Type field to indicate variants of the same device (Same device that has rear paddles or additional physical features but is otherwise identical, etc.).

"Firebird" Company Name Clarification

- "Bonjiri" was a wrong translation. Got clarification from the company and official PID registration for the official English spelling (See https://github.com/raspberrypi/usb-pid/commit/0c5234cd92e1ba91cc80ec789aed136958bac9f8).
- Fixed this spelling for all references (official mapping strings still pending and this will return NULL until this is provided).

Code Notes
- Various notes have been updated to have more clear indications.
- I have moved the face-type and sub-type debug messages to be paired with the extraction for easier location.
- I've removed an incorrect note left-over from a previous commit regarding command response information.
mitchellcairns 1 ay önce
ebeveyn
işleme
e8b5d90c41

+ 34 - 31
src/joystick/SDL_gamepad.c

@@ -800,50 +800,53 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
             SDL_strlcat(mapping_string, "a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
     } else if (SDL_IsJoystickSInputController(vendor, product)) {
         Uint8 face_style = (guid.data[15] & 0xE0) >> 5;
-        Uint8 sinput_id  = guid.data[15] & 0x1F;
+        Uint8 sub_type  = guid.data[15] & 0x1F;
 
-        switch (product) {
-        case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
-            // ProGCC Mapping
-            SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
+        // Apply face style according to gamepad response
+        switch (face_style) {
+        default:
+            SDL_strlcat(mapping_string, "face:abxy,", sizeof(mapping_string));
             break;
-
-        case USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE:
-            // GC Ultimate Map
-            SDL_strlcat(mapping_string, "a:b0,b:b2,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b1,y:b3,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
+        case 2:
+            SDL_strlcat(mapping_string, "face:axby,", sizeof(mapping_string));
+            break;
+        case 3:
+            SDL_strlcat(mapping_string, "face:bayx,", sizeof(mapping_string));
             break;
+        case 4:
+            SDL_strlcat(mapping_string, "face:sony,", sizeof(mapping_string));
+            break;
+        }
 
-        case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
-            // Apply mapping profile for type
-            switch (sinput_id) {
+        switch (product) {
+        case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
+            switch (sub_type) {
             default:
-            case 0:
-                // Default Fully Exposed Mapping
-                SDL_strlcat(mapping_string, "leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,b:b0,a:b1,y:b2,x:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b4,rightstick:b5,leftshoulder:b6,rightshoulder:b7,paddle1:b10,paddle2:b11,start:b12,back:b13,guide:b14,misc1:b15,paddle3:b16,paddle4:b17,touchpad:b18,misc2:b19,misc3:b20,misc4:b21,misc5:b22,misc6:b23", sizeof(mapping_string));
+                // ProGCC Primary Mapping
+                SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
                 break;
             }
-
-            // Apply face style
-            switch (face_style) {
+            break;
+        case USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE:
+            switch (sub_type) {
             default:
-            case 1:
-                SDL_strlcat(mapping_string, "face:abxy,", sizeof(mapping_string));
-                break;
-            case 2:
-                SDL_strlcat(mapping_string, "face:axby,", sizeof(mapping_string));
-                break;
-            case 3:
-                SDL_strlcat(mapping_string, "face:bayx,", sizeof(mapping_string));
+                // GC Ultimate Primary Map
+                SDL_strlcat(mapping_string, "a:b0,b:b2,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b1,y:b3,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
                 break;
-            case 4:
-                SDL_strlcat(mapping_string, "face:sony,", sizeof(mapping_string));
+            } 
+            break;
+        case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
+            switch (sub_type) {
+            default:
+                // Default Fully Exposed Mapping (Development Purposes)
+                SDL_strlcat(mapping_string, "leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,b:b0,a:b1,y:b2,x:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b4,rightstick:b5,leftshoulder:b6,rightshoulder:b7,paddle1:b10,paddle2:b11,start:b12,back:b13,guide:b14,misc1:b15,paddle3:b16,paddle4:b17,touchpad:b18,misc2:b19,misc3:b20,misc4:b21,misc5:b22,misc6:b23", sizeof(mapping_string));
                 break;
             }
             break;
-
+        
+        case USB_PRODUCT_BONZIRICHANNEL_FIREBIRD:
         default:
-        case USB_PRODUCT_BONJIRICHANNEL_FIREBIRD:
-            // Unmapped devices
+            // Unmapped device
             return NULL;
         }
     } else {

+ 1 - 1
src/joystick/SDL_joystick.c

@@ -3212,7 +3212,7 @@ bool SDL_IsJoystickSInputController(Uint16 vendor_id, Uint16 product_id)
         if (product_id == USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC ||
             product_id == USB_PRODUCT_HANDHELDLEGEND_PROGCC ||
             product_id == USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE ||
-            product_id == USB_PRODUCT_BONJIRICHANNEL_FIREBIRD) {
+            product_id == USB_PRODUCT_BONZIRICHANNEL_FIREBIRD) {
             return true;
         }
     }

+ 19 - 13
src/joystick/hidapi/SDL_hidapi_sinput.c

@@ -86,10 +86,10 @@
 #define SINPUT_REPORT_IDX_TOUCH2_Y          43
 #define SINPUT_REPORT_IDX_TOUCH2_P          45
 
-#define SINPUT_BUTTON_IDX_SOUTH             0
-#define SINPUT_BUTTON_IDX_EAST              1
-#define SINPUT_BUTTON_IDX_WEST              2
-#define SINPUT_BUTTON_IDX_NORTH             3
+#define SINPUT_BUTTON_IDX_EAST              0
+#define SINPUT_BUTTON_IDX_SOUTH             1
+#define SINPUT_BUTTON_IDX_NORTH             2
+#define SINPUT_BUTTON_IDX_WEST              3
 #define SINPUT_BUTTON_IDX_DPAD_UP           4
 #define SINPUT_BUTTON_IDX_DPAD_DOWN         5
 #define SINPUT_BUTTON_IDX_DPAD_LEFT         6
@@ -256,6 +256,8 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
 
     ctx->is_handheld = (data[3] & 0x04) != 0;
 
+    // The gamepad type represents a style of gamepad that most closely
+    // resembles the gamepad in question (Button style, button layout)
     SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
     type = (SDL_GamepadType)SDL_clamp(data[4], SDL_GAMEPAD_TYPE_UNKNOWN, SDL_GAMEPAD_TYPE_COUNT);
     device->type = type;
@@ -266,20 +268,20 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
 
     ctx->sub_type = (data[5] & 0x1F);
 
+#if defined(DEBUG_SINPUT_INIT)
+    SDL_Log("SInput Face Style: %d", (data[5] & 0xE0) >> 5);
+    SDL_Log("SInput Sub-type: %d", (data[5] & 0x1F));
+#endif
+
     ctx->polling_rate_ms = data[6];
 
     ctx->accelRange = EXTRACTUINT16(data, 8);
     ctx->gyroRange = EXTRACTUINT16(data, 10);
 
-    if ((device->product_id == USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC) && (device->vendor_id == USB_VENDOR_RASPBERRYPI)) {
-
-#if defined(DEBUG_SINPUT_INIT)
-        SDL_Log("SInput Face Style: %d", (data[5] & 0xE0) >> 5);
-        SDL_Log("SInput Sub-type: %d", (data[5] & 0x1F));
-#endif
 
+    if ((device->product_id == USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC) && (device->vendor_id == USB_VENDOR_RASPBERRYPI)) {
         switch (ctx->sub_type) {
-        // Default generic device, exposes all buttons
+        // SInput generic device, exposes all buttons
         default:
         case 0:
             ctx->usage_masks[0] = 0xFF;
@@ -294,7 +296,7 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
         ctx->usage_masks[0] = data[12];
 
         // Stick Left, Stick Right, L Shoulder, R Shoulder,
-        // L Trigger, R Trigger, L Paddle 1, R Paddle 1
+        // L Digital Trigger, R Digital Trigger, L Paddle 1, R Paddle 1
         ctx->usage_masks[1] = data[13];
 
         // Start, Back, Guide, Capture, L Paddle 2, R Paddle 2, Touchpad L, Touchpad R
@@ -336,6 +338,7 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
     char serial[18];
     (void)SDL_snprintf(serial, sizeof(serial), "%.2x-%.2x-%.2x-%.2x-%.2x-%.2x",
                        data[18], data[19], data[20], data[21], data[22], data[23]);
+
 #if defined(DEBUG_SINPUT_INIT)
     SDL_Log("Serial num: %s", serial);
 #endif
@@ -464,6 +467,10 @@ static bool HIDAPI_DriverSInput_InitDevice(SDL_HIDAPI_Device *device)
     case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
         HIDAPI_SetDeviceName(device, "HHL ProGCC");
         break;
+    case USB_PRODUCT_BONZIRICHANNEL_FIREBIRD:
+        HIDAPI_SetDeviceName(device, "Bonziri Firebird");
+        break;
+    case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
     default:
         // Use the USB product name
         break;
@@ -898,7 +905,6 @@ static bool HIDAPI_DriverSInput_UpdateDevice(SDL_HIDAPI_Device *device)
             continue;
         }
 
-        // Handle command response information
         if (data[0] == SINPUT_DEVICE_REPORT_ID_JOYSTICK_INPUT) {
             HIDAPI_DriverSInput_HandleStatePacket(joystick, ctx, data, size);
         }

+ 1 - 1
src/joystick/usb_ids.h

@@ -165,7 +165,7 @@
 #define USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC         0x10c6
 #define USB_PRODUCT_HANDHELDLEGEND_PROGCC                 0x10df
 #define USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE             0x10dd
-#define USB_PRODUCT_BONJIRICHANNEL_FIREBIRD               0x10e0 
+#define USB_PRODUCT_BONZIRICHANNEL_FIREBIRD               0x10e0 
 
 // USB usage pages
 #define USB_USAGEPAGE_GENERIC_DESKTOP 0x0001