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@@ -240,11 +240,15 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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*
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*
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* These are the supported properties:
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* These are the supported properties:
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*
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*
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- * - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER` ("window"): the window where rendering is displayed
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- * - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER` ("surface"): the surface where rendering is displayed, if you want a software renderer without a window
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- * - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING` ("name"): the name of the rendering driver to use, if a specific one is desired
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- * - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN` ("present_vsync"): true if you want present synchronized with the refresh rate
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- *
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+ * - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER` ("window"): the window
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+ * where rendering is displayed
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+ * - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER` ("surface"): the surface
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+ * where rendering is displayed, if you want a software renderer without a
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+ * window
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+ * - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING` ("name"): the name of the
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+ * rendering driver to use, if a specific one is desired
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+ * - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN` ("present_vsync"):
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+ * true if you want present synchronized with the refresh rate
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*
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*
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* \param props the properties to use
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* \param props the properties to use
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* \returns a valid rendering context or NULL if there was an error; call
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* \returns a valid rendering context or NULL if there was an error; call
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@@ -329,11 +333,18 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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*
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*
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* The following read-only properties are provided by SDL:
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* The following read-only properties are provided by SDL:
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*
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*
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- * - `SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER` ("SDL.renderer.d3d9.device"): the IDirect3DDevice9 associated with the renderer
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- * - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER` ("SDL.renderer.d3d11.device"): the ID3D11Device associated with the renderer
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- * - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER` ("SDL.renderer.d3d12.device"): the ID3D12Device associated with the renderer
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- * - `SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER` ("SDL.renderer.d3d12.command_queue"): the ID3D12CommandQueue associated with the renderer
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-/*
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+ * - `SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER` ("SDL.renderer.d3d9.device"):
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+ * the IDirect3DDevice9 associated with the renderer
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+ * - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER`
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+ * ("SDL.renderer.d3d11.device"): the ID3D11Device associated with the
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+ * renderer
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+ * - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER`
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+ * ("SDL.renderer.d3d12.device"): the ID3D12Device associated with the
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+ * renderer
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+ * - `SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER`
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+ * ("SDL.renderer.d3d12.command_queue"): the ID3D12CommandQueue associated
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+ * with the renderer /*
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+ *
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* \param renderer the rendering context
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* \param renderer the rendering context
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* \returns a valid property ID on success or 0 on failure; call
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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@@ -446,37 +457,73 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
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*
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*
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* These are the supported properties:
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* These are the supported properties:
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*
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*
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- * - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER` ("format"): one of the enumerated values in SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
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- * - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER` ("access"): one of the enumerated values in SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC
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- * - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER` ("width"): the width of the texture in pixels, required
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- * - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER` ("height"): the height of the texture in pixels, required
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER` ("format"): one of the
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+ * enumerated values in SDL_PixelFormatEnum, defaults to the best RGBA
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+ * format for the renderer
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER` ("access"): one of the
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+ * enumerated values in SDL_TextureAccess, defaults to
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+ * SDL_TEXTUREACCESS_STATIC
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER` ("width"): the width of the
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+ * texture in pixels, required
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER` ("height"): the height of the
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+ * texture in pixels, required
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*
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*
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* With the direct3d11 renderer:
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* With the direct3d11 renderer:
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*
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*
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- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER` ("d3d11.texture"): the ID3D11Texture2D associated with the texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER` ("d3d11.texture_u"): the ID3D11Texture2D associated with the U plane of a YUV texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER` ("d3d11.texture_v"): the ID3D11Texture2D associated with the V plane of a YUV texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER` ("d3d11.texture"):
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+ * the ID3D11Texture2D associated with the texture, if you want to wrap an
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+ * existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`
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+ * ("d3d11.texture_u"): the ID3D11Texture2D associated with the U plane of a
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+ * YUV texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`
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+ * ("d3d11.texture_v"): the ID3D11Texture2D associated with the V plane of a
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+ * YUV texture, if you want to wrap an existing texture.
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*
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*
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* With the direct3d12 renderer:
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* With the direct3d12 renderer:
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*
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*
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- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER` ("d3d12.texture"): the ID3D12Resource associated with the texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER` ("d3d12.texture_u"): the ID3D12Resource associated with the U plane of a YUV texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER` ("d3d12.texture_v"): the ID3D12Resource associated with the V plane of a YUV texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER` ("d3d12.texture"):
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+ * the ID3D12Resource associated with the texture, if you want to wrap an
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+ * existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`
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+ * ("d3d12.texture_u"): the ID3D12Resource associated with the U plane of a
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+ * YUV texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`
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+ * ("d3d12.texture_v"): the ID3D12Resource associated with the V plane of a
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+ * YUV texture, if you want to wrap an existing texture.
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*
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*
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* With the opengl renderer:
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* With the opengl renderer:
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*
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*
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- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER` ("opengl.texture"): the GLuint texture associated with the texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER` ("opengl.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER` ("opengl.texture_u"): the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER` ("opengl.texture_v"): the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER` ("opengl.texture"):
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+ * the GLuint texture associated with the texture, if you want to wrap an
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+ * existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`
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+ * ("opengl.texture_uv"): the GLuint texture associated with the UV plane of
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+ * an NV12 texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`
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+ * ("opengl.texture_u"): the GLuint texture associated with the U plane of a
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+ * YUV texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`
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+ * ("opengl.texture_v"): the GLuint texture associated with the V plane of a
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+ * YUV texture, if you want to wrap an existing texture.
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*
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*
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* With the opengles2 renderer:
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* With the opengles2 renderer:
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*
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*
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- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER` ("opengles2.texture"): the GLuint texture associated with the texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER` ("opengles2.texture"): the GLuint texture associated with the texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER` ("opengles2.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER` ("opengles2.texture_u"): the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
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- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER` ("opengles2.texture_v"): the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`
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+ * ("opengles2.texture"): the GLuint texture associated with the texture, if
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+ * you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`
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+ * ("opengles2.texture"): the GLuint texture associated with the texture, if
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+ * you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`
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+ * ("opengles2.texture_uv"): the GLuint texture associated with the UV plane
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+ * of an NV12 texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`
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+ * ("opengles2.texture_u"): the GLuint texture associated with the U plane
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+ * of a YUV texture, if you want to wrap an existing texture.
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+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`
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+ * ("opengles2.texture_v"): the GLuint texture associated with the V plane
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+ * of a YUV texture, if you want to wrap an existing texture.
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*
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*
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* \param renderer the rendering context
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* \param renderer the rendering context
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* \param props the properties to use
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* \param props the properties to use
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@@ -522,31 +569,61 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
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*
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*
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* With the direct3d11 renderer:
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* With the direct3d11 renderer:
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*
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*
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- * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER` ("SDL.texture.d3d11.texture"): the ID3D11Texture2D associated with the texture
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- * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER` ("SDL.texture.d3d11.texture_u"): the ID3D11Texture2D associated with the U plane of a YUV texture
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- * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER` ("SDL.texture.d3d11.texture_v"): the ID3D11Texture2D associated with the V plane of a YUV texture
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+ * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER`
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+ * ("SDL.texture.d3d11.texture"): the ID3D11Texture2D associated with the
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+ * texture
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+ * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER`
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+ * ("SDL.texture.d3d11.texture_u"): the ID3D11Texture2D associated with the
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+ * U plane of a YUV texture
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+ * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER`
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+ * ("SDL.texture.d3d11.texture_v"): the ID3D11Texture2D associated with the
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+ * V plane of a YUV texture
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*
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*
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* With the direct3d12 renderer:
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* With the direct3d12 renderer:
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*
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*
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- * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER` ("SDL.texture.d3d12.texture"): the ID3D12Resource associated with the texture
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- * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER` ("SDL.texture.d3d12.texture_u"): the ID3D12Resource associated with the U plane of a YUV texture
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- * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER` ("SDL.texture.d3d12.texture_v"): the ID3D12Resource associated with the V plane of a YUV texture
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+ * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER`
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+ * ("SDL.texture.d3d12.texture"): the ID3D12Resource associated with the
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+ * texture
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+ * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER`
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+ * ("SDL.texture.d3d12.texture_u"): the ID3D12Resource associated with the U
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+ * plane of a YUV texture
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+ * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER`
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+ * ("SDL.texture.d3d12.texture_v"): the ID3D12Resource associated with the V
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+ * plane of a YUV texture
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*
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*
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* With the opengl renderer:
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* With the opengl renderer:
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*
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*
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- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER` ("SDL.texture.opengl.texture"): the GLuint texture associated with the texture
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- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER` ("SDL.texture.opengl.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture
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- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER` ("SDL.texture.opengl.texture_u"): the GLuint texture associated with the U plane of a YUV texture
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- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER` ("SDL.texture.opengl.texture_v"): the GLuint texture associated with the V plane of a YUV texture
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- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT` ("SDL.texture.opengl.tex_w"): the texture coordinate width of the texture (0.0 - 1.0)
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- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT` ("SDL.texture.opengl.tex_h"): the texture coordinate height of the texture (0.0 - 1.0)
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+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER`
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+ * ("SDL.texture.opengl.texture"): the GLuint texture associated with the
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+ * texture
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+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`
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+ * ("SDL.texture.opengl.texture_uv"): the GLuint texture associated with the
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+ * UV plane of an NV12 texture
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+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER`
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+ * ("SDL.texture.opengl.texture_u"): the GLuint texture associated with the
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+ * U plane of a YUV texture
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+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER`
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+ * ("SDL.texture.opengl.texture_v"): the GLuint texture associated with the
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+ * V plane of a YUV texture
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+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT` ("SDL.texture.opengl.tex_w"):
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+ * the texture coordinate width of the texture (0.0 - 1.0)
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+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT` ("SDL.texture.opengl.tex_h"):
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+ * the texture coordinate height of the texture (0.0 - 1.0)
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*
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*
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* With the opengles2 renderer:
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* With the opengles2 renderer:
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*
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*
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- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER` ("SDL.texture.opengles2.texture"): the GLuint texture associated with the texture
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- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER` ("SDL.texture.opengles2.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture
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- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER` ("SDL.texture.opengles2.texture_u"): the GLuint texture associated with the U plane of a YUV texture
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- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER` ("SDL.texture.opengles2.texture_v"): the GLuint texture associated with the V plane of a YUV texture
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+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER`
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+ * ("SDL.texture.opengles2.texture"): the GLuint texture associated with the
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+ * texture
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+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`
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+ * ("SDL.texture.opengles2.texture_uv"): the GLuint texture associated with
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+ * the UV plane of an NV12 texture
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+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`
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+ * ("SDL.texture.opengles2.texture_u"): the GLuint texture associated with
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+ * the U plane of a YUV texture
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+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`
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+ * ("SDL.texture.opengles2.texture_v"): the GLuint texture associated with
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+ * the V plane of a YUV texture
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*
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*
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* \param texture the texture to query
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* \param texture the texture to query
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* \returns a valid property ID on success or 0 on failure; call
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* \returns a valid property ID on success or 0 on failure; call
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