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@@ -921,8 +921,9 @@ static ID3D12CommandQueue *s_CommandQueue;
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#endif
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#endif
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#if defined(SDL_PLATFORM_XBOXONE)
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#if defined(SDL_PLATFORM_XBOXONE)
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-// This is not defined in d3d12_x.h.
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+// These are not defined in d3d12_x.h.
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typedef HRESULT (D3DAPI* PFN_D3D12_XBOX_CREATE_DEVICE)(_In_opt_ IGraphicsUnknown*, _In_ const D3D12XBOX_CREATE_DEVICE_PARAMETERS*, _In_ REFIID, _Outptr_opt_ void**);
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typedef HRESULT (D3DAPI* PFN_D3D12_XBOX_CREATE_DEVICE)(_In_opt_ IGraphicsUnknown*, _In_ const D3D12XBOX_CREATE_DEVICE_PARAMETERS*, _In_ REFIID, _Outptr_opt_ void**);
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+#define D3D12_STANDARD_MULTISAMPLE_PATTERN DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN
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#endif
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#endif
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// Logging
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// Logging
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@@ -6094,6 +6095,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
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renderer->blitFrom2DArrayShader,
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renderer->blitFrom2DArrayShader,
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renderer->blitFrom3DShader,
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renderer->blitFrom3DShader,
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renderer->blitFromCubeShader,
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renderer->blitFromCubeShader,
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+ renderer->blitFromCubeArrayShader,
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&renderer->blitPipelines,
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&renderer->blitPipelines,
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&renderer->blitPipelineCount,
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&renderer->blitPipelineCount,
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&renderer->blitPipelineCapacity);
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&renderer->blitPipelineCapacity);
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@@ -8117,7 +8119,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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IID_GRAPHICS_PPV_ARGS(&renderer->device));
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IID_GRAPHICS_PPV_ARGS(&renderer->device));
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if (FAILED(res)) {
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if (FAILED(res)) {
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D3D12_INTERNAL_DestroyRenderer(renderer);
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D3D12_INTERNAL_DestroyRenderer(renderer);
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- ERROR_CHECK_RETURN("Could not create D3D12Device", NULL);
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+ CHECK_D3D12_ERROR_AND_RETURN("Could not create D3D12Device", NULL);
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}
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}
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res = renderer->device->SetFrameIntervalX(
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res = renderer->device->SetFrameIntervalX(
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@@ -8127,7 +8129,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
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D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
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if (FAILED(res)) {
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if (FAILED(res)) {
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D3D12_INTERNAL_DestroyRenderer(renderer);
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D3D12_INTERNAL_DestroyRenderer(renderer);
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- ERROR_CHECK_RETURN("Could not get set frame interval", NULL);
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+ CHECK_D3D12_ERROR_AND_RETURN("Could not get set frame interval", NULL);
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}
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}
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res = renderer->device->ScheduleFrameEventX(
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res = renderer->device->ScheduleFrameEventX(
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@@ -8137,7 +8139,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE);
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D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE);
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if (FAILED(res)) {
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if (FAILED(res)) {
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D3D12_INTERNAL_DestroyRenderer(renderer);
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D3D12_INTERNAL_DestroyRenderer(renderer);
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- ERROR_CHECK_RETURN("Could not schedule frame events", NULL);
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+ CHECK_D3D12_ERROR_AND_RETURN("Could not schedule frame events", NULL);
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}
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}
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s_Device = renderer->device;
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s_Device = renderer->device;
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