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@@ -29,8 +29,8 @@
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* instead.
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* instead.
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*
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*
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* The term "instance_id" is the current instantiation of a joystick device in
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* The term "instance_id" is the current instantiation of a joystick device in
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- * the system, if the joystick is removed and then re-inserted then it will
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- * get a new instance_id, instance_id's are monotonically increasing
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+ * the system. If the joystick is removed and then re-inserted then it will
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+ * get a new instance_id. instance_id's are monotonically increasing
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* identifiers of a joystick plugged in.
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* identifiers of a joystick plugged in.
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*
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*
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* The term "player_index" is the number assigned to a player on a specific
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* The term "player_index" is the number assigned to a player on a specific
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@@ -48,6 +48,14 @@
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* If you would like to receive joystick updates while the application is in
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* If you would like to receive joystick updates while the application is in
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* the background, you should set the following hint before calling
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* the background, you should set the following hint before calling
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* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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+ *
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+ * SDL can provide virtual joysticks as well: the app defines an imaginary
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+ * controller with SDL_AttachVirtualJoystick(), and then can provide inputs
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+ * for it via SDL_SetJoystickVirtualAxis(), SDL_SetJoystickVirtualButton(),
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+ * etc. As this data is supplied, it will look like a normal joystick to SDL,
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+ * just not backed by a hardware driver. This has been used to make unusual
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+ * devices, like VR headset controllers, look like normal joysticks, or
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+ * provide recording/playback of game inputs, etc.
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*/
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*/
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#ifndef SDL_joystick_h_
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#ifndef SDL_joystick_h_
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