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Sync SDL3 wiki -> header

[ci skip]
SDL Wiki Bot 4 days ago
parent
commit
ed6b6bb7fc
2 changed files with 11 additions and 11 deletions
  1. 3 3
      include/SDL3/SDL_hints.h
  2. 8 8
      include/SDL3/SDL_video.h

+ 3 - 3
include/SDL3/SDL_hints.h

@@ -760,9 +760,9 @@ extern "C" {
  * generated as the browser window is resized, as that will adjust the canvas
  * size as well. The canvas will cover anything else on the page, including
  * any controls provided by Emscripten in its generated HTML file. Often times
- * this is desirable for a browser-based game, but it means several things that
- * we expect of an SDL window on other platforms might not work as expected,
- * such as minimum window sizes and aspect ratios.
+ * this is desirable for a browser-based game, but it means several things
+ * that we expect of an SDL window on other platforms might not work as
+ * expected, such as minimum window sizes and aspect ratios.
  *
  * This hint overrides SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN
  * properties when creating an SDL window.

+ 8 - 8
include/SDL3/SDL_video.h

@@ -1357,11 +1357,11 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
  *   the canvas element fill the entire document. Resize events will be
  *   generated as the browser window is resized, as that will adjust the
  *   canvas size as well. The canvas will cover anything else on the page,
- *   including any controls provided by Emscripten in its generated HTML
- *   file. Often times this is desirable for a browser-based game, but it
- *   means several things that we expect of an SDL window on other platforms
- *   might not work as expected, such as minimum window sizes and aspect
- *   ratios. Default false.
+ *   including any controls provided by Emscripten in its generated HTML file.
+ *   Often times this is desirable for a browser-based game, but it means
+ *   several things that we expect of an SDL window on other platforms might
+ *   not work as expected, such as minimum window sizes and aspect ratios.
+ *   Default false.
  * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
  *   binding element for keyboard inputs for this canvas. The variable can be
  *   one of:
@@ -1605,9 +1605,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
  *
  * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element
  *   will have
- * - `SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true if the
- *   canvas is set to consume the entire browser window, bypassing some SDL
- *   window functionality.
+ * - `SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true if the canvas is
+ *   set to consume the entire browser window, bypassing some SDL window
+ *   functionality.
  * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard
  *   element that associates keyboard events to this window
  *