@@ -128,7 +128,7 @@ calc_swizzle32(const SDL_PixelFormat * srcfmt, const SDL_PixelFormat * dstfmt)
* leave alpha with a zero mask, but we should still swizzle the bits.
*/
/* ARGB */
- const static const struct SDL_PixelFormat default_pixel_format = {
+ static const struct SDL_PixelFormat default_pixel_format = {
0, NULL, 0, 0,
{0, 0},
0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000,