Browse Source

More cleanup of the iOS Objective-C code.

Alex Szpakowski 11 years ago
parent
commit
ef0490a741

+ 7 - 6
src/video/uikit/SDL_uikitappdelegate.m

@@ -75,16 +75,17 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
     [UIApplication sharedApplication].idleTimerDisabled = disable;
     [UIApplication sharedApplication].idleTimerDisabled = disable;
 }
 }
 
 
-@interface SDL_splashviewcontroller : UIViewController {
-    UIImageView *splash;
-    UIImage *splashPortrait;
-    UIImage *splashLandscape;
-}
+@interface SDL_splashviewcontroller : UIViewController
 
 
 - (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
 - (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
+
 @end
 @end
 
 
-@implementation SDL_splashviewcontroller
+@implementation SDL_splashviewcontroller {
+    UIImageView *splash;
+    UIImage *splashPortrait;
+    UIImage *splashLandscape;
+}
 
 
 - (id)init
 - (id)init
 {
 {

+ 6 - 6
src/video/uikit/SDL_uikitmessagebox.m

@@ -30,17 +30,16 @@
 
 
 static SDL_bool s_showingMessageBox = SDL_FALSE;
 static SDL_bool s_showingMessageBox = SDL_FALSE;
 
 
-@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate> {
-@private
-    int *clickedButtonIndex;
-}
+@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate>
 
 
 - (id)initWithButtonIndex:(int *)_buttonIndex;
 - (id)initWithButtonIndex:(int *)_buttonIndex;
 - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;
 - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;
 
 
 @end
 @end
 
 
-@implementation UIKit_UIAlertViewDelegate
+@implementation UIKit_UIAlertViewDelegate {
+    int *clickedButtonIndex;
+}
 
 
 - (id)initWithButtonIndex:(int *)buttonIndex
 - (id)initWithButtonIndex:(int *)buttonIndex
 {
 {
@@ -48,7 +47,8 @@ static SDL_bool s_showingMessageBox = SDL_FALSE;
     if (self == nil) {
     if (self == nil) {
         return nil;
         return nil;
     }
     }
-    self->clickedButtonIndex = buttonIndex;
+
+    clickedButtonIndex = buttonIndex;
 
 
     return self;
     return self;
 }
 }

+ 12 - 34
src/video/uikit/SDL_uikitopenglview.h

@@ -29,38 +29,7 @@
     The view content is basically an EAGL surface you render your OpenGL scene into.
     The view content is basically an EAGL surface you render your OpenGL scene into.
     Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
     Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
  */
  */
-@interface SDL_uikitopenglview : SDL_uikitview {
-
-@private
-    /* The pixel dimensions of the backbuffer */
-    GLint backingWidth;
-    GLint backingHeight;
-
-    EAGLContext *context;
-
-    /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
-    GLuint viewRenderbuffer, viewFramebuffer;
-
-    /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
-    GLuint depthRenderbuffer;
-
-    /* format of depthRenderbuffer */
-    GLenum depthBufferFormat;
-
-    id displayLink;
-    int animationInterval;
-    void (*animationCallback)(void*);
-    void *animationCallbackParam;
-}
-
-@property (nonatomic, retain, readonly) EAGLContext *context;
-
-/* The width and height of the drawable in pixels (as opposed to points.) */
-@property (nonatomic, readonly) int backingWidth;
-@property (nonatomic, readonly) int backingHeight;
-
-- (void)swapBuffers;
-- (void)setCurrentContext;
+@interface SDL_uikitopenglview : SDL_uikitview
 
 
 - (id)initWithFrame:(CGRect)frame
 - (id)initWithFrame:(CGRect)frame
               scale:(CGFloat)scale
               scale:(CGFloat)scale
@@ -75,11 +44,20 @@
        majorVersion:(int)majorVersion
        majorVersion:(int)majorVersion
          shareGroup:(EAGLSharegroup*)shareGroup;
          shareGroup:(EAGLSharegroup*)shareGroup;
 
 
+@property (nonatomic, retain, readonly) EAGLContext *context;
+
+/* The width and height of the drawable in pixels (as opposed to points.) */
+@property (nonatomic, readonly) int backingWidth;
+@property (nonatomic, readonly) int backingHeight;
+
+- (void)swapBuffers;
+- (void)setCurrentContext;
+
 - (void)updateFrame;
 - (void)updateFrame;
 
 
 - (void)setAnimationCallback:(int)interval
 - (void)setAnimationCallback:(int)interval
-    callback:(void (*)(void*))callback
-    callbackParam:(void*)callbackParam;
+                    callback:(void (*)(void*))callback
+               callbackParam:(void*)callbackParam;
 
 
 - (void)startAnimation;
 - (void)startAnimation;
 - (void)stopAnimation;
 - (void)stopAnimation;

+ 19 - 5
src/video/uikit/SDL_uikitopenglview.m

@@ -28,12 +28,28 @@
 #include "SDL_uikitmessagebox.h"
 #include "SDL_uikitmessagebox.h"
 
 
 
 
-@implementation SDL_uikitopenglview
+@implementation SDL_uikitopenglview {
+
+    /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
+    GLuint viewRenderbuffer, viewFramebuffer;
+
+    /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
+    GLuint depthRenderbuffer;
+
+    /* format of depthRenderbuffer */
+    GLenum depthBufferFormat;
+
+    id displayLink;
+    int animationInterval;
+    void (*animationCallback)(void*);
+    void *animationCallbackParam;
+
+}
 
 
 @synthesize context;
 @synthesize context;
 
 
-@synthesize backingWidth = backingWidth;
-@synthesize backingHeight = backingHeight;
+@synthesize backingWidth;
+@synthesize backingHeight;
 
 
 + (Class)layerClass
 + (Class)layerClass
 {
 {
@@ -53,8 +69,6 @@
        majorVersion:(int)majorVersion
        majorVersion:(int)majorVersion
          shareGroup:(EAGLSharegroup*)shareGroup
          shareGroup:(EAGLSharegroup*)shareGroup
 {
 {
-    depthBufferFormat = 0;
-
     if ((self = [super initWithFrame:frame])) {
     if ((self = [super initWithFrame:frame])) {
         const BOOL useStencilBuffer = (stencilBits != 0);
         const BOOL useStencilBuffer = (stencilBits != 0);
         const BOOL useDepthBuffer = (depthBits != 0);
         const BOOL useDepthBuffer = (depthBits != 0);

+ 3 - 15
src/video/uikit/SDL_uikitview.h

@@ -35,23 +35,10 @@
 #else
 #else
 @interface SDL_uikitview : UIView {
 @interface SDL_uikitview : UIView {
 #endif
 #endif
-
-    SDL_TouchID touchId;
-    UITouch *leftFingerDown;
-#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-    UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
-#endif
-
-#if SDL_IPHONE_KEYBOARD
-    UITextField *textField;
-    BOOL keyboardVisible;
-    SDL_Rect textInputRect;
-    int keyboardHeight;
-#endif
-
 @public
 @public
     SDL_uikitviewcontroller *viewcontroller;
     SDL_uikitviewcontroller *viewcontroller;
 }
 }
+
 - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
 - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
@@ -61,7 +48,8 @@
 - (void)showKeyboard;
 - (void)showKeyboard;
 - (void)hideKeyboard;
 - (void)hideKeyboard;
 - (void)initializeKeyboard;
 - (void)initializeKeyboard;
-@property (nonatomic, readonly) BOOL keyboardVisible;
+
+@property (nonatomic, readonly, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
 @property (nonatomic, assign) SDL_Rect textInputRect;
 @property (nonatomic, assign) SDL_Rect textInputRect;
 @property (nonatomic, assign) int keyboardHeight;
 @property (nonatomic, assign) int keyboardHeight;
 
 

+ 20 - 13
src/video/uikit/SDL_uikitview.m

@@ -37,7 +37,19 @@
 
 
 void _uikit_keyboard_init();
 void _uikit_keyboard_init();
 
 
-@implementation SDL_uikitview
+@implementation SDL_uikitview {
+
+    SDL_TouchID touchId;
+    UITouch *leftFingerDown;
+#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
+    UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
+#endif
+
+#if SDL_IPHONE_KEYBOARD
+    UITextField *textField;
+#endif
+
+}
 
 
 - (void)dealloc
 - (void)dealloc
 {
 {
@@ -66,7 +78,7 @@ void _uikit_keyboard_init();
     CGPoint point = [touch locationInView: self];
     CGPoint point = [touch locationInView: self];
 
 
     if (normalize) {
     if (normalize) {
-        CGRect bounds = [self bounds];
+        CGRect bounds = self.bounds;
         point.x /= bounds.size.width;
         point.x /= bounds.size.width;
         point.y /= bounds.size.height;
         point.y /= bounds.size.height;
     }
     }
@@ -122,7 +134,7 @@ void _uikit_keyboard_init();
 
 
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-        SDL_SendTouch(touchId, (long)touch,
+        SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
                       SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
                       SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
 #else
 #else
         int i;
         int i;
@@ -160,7 +172,7 @@ void _uikit_keyboard_init();
 
 
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-        SDL_SendTouchMotion(touchId, (long)touch,
+        SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
                             locationInView.x, locationInView.y, 1.0f);
                             locationInView.x, locationInView.y, 1.0f);
 #else
 #else
         int i;
         int i;
@@ -180,14 +192,9 @@ void _uikit_keyboard_init();
 */
 */
 #if SDL_IPHONE_KEYBOARD
 #if SDL_IPHONE_KEYBOARD
 
 
-@synthesize textInputRect = textInputRect;
-@synthesize keyboardHeight = keyboardHeight;
-
-/* Is the iPhone virtual keyboard visible onscreen? */
-- (BOOL)keyboardVisible
-{
-    return keyboardVisible;
-}
+@synthesize textInputRect;
+@synthesize keyboardHeight;
+@synthesize keyboardVisible;
 
 
 /* Set ourselves up as a UITextFieldDelegate */
 /* Set ourselves up as a UITextFieldDelegate */
 - (void)initializeKeyboard
 - (void)initializeKeyboard
@@ -337,7 +344,7 @@ SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
         return 0;
         return 0;
     }
     }
 
 
-    return view.keyboardVisible;
+    return view.isKeyboardVisible;
 }
 }
 
 
 
 

+ 2 - 5
src/video/uikit/SDL_uikitviewcontroller.h

@@ -23,12 +23,9 @@
 
 
 #include "../SDL_sysvideo.h"
 #include "../SDL_sysvideo.h"
 
 
-@interface SDL_uikitviewcontroller : UIViewController {
-@private
-    SDL_Window *window;
-}
+@interface SDL_uikitviewcontroller : UIViewController
 
 
-@property (nonatomic, readwrite) SDL_Window *window;
+@property (nonatomic, assign) SDL_Window *window;
 
 
 - (id)initWithSDLWindow:(SDL_Window *)_window;
 - (id)initWithSDLWindow:(SDL_Window *)_window;
 - (void)loadView;
 - (void)loadView;

+ 0 - 1
src/video/uikit/SDL_uikitwindow.m

@@ -239,7 +239,6 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
     SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
     SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
     SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
     SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
     SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
     SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
-    UIWindow *uiwindow = windowdata->uiwindow;
     CGRect bounds;
     CGRect bounds;
 
 
     if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) {
     if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) {