Isaac Aronson преди 1 година
родител
ревизия
f0238ef615
променени са 2 файла, в които са добавени 24 реда и са изтрити 17 реда
  1. 2 1
      VisualC/tests/testautomation/testautomation.vcxproj
  2. 22 16
      test/testautomation_blit.c

+ 2 - 1
VisualC/tests/testautomation/testautomation.vcxproj

@@ -194,6 +194,7 @@
   <ItemGroup>
     <ClCompile Include="..\..\..\Test\testautomation.c" />
     <ClCompile Include="..\..\..\test\testautomation_audio.c" />
+    <ClCompile Include="..\..\..\test\testautomation_blit.c" />
     <ClCompile Include="..\..\..\test\testautomation_clipboard.c" />
     <ClCompile Include="..\..\..\test\testautomation_events.c" />
     <ClCompile Include="..\..\..\test\testautomation_guid.c" />
@@ -232,4 +233,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 22 - 16
test/testautomation_blit.c

@@ -13,6 +13,9 @@
 #include <stdio.h>
 #ifndef _MSC_VER
 #include <unistd.h>
+#else
+/* Suppress uint64 to uint32 conversion warning within the PRNG engine */
+#pragma warning( disable : 4244 )
 #endif
 #include <sys/stat.h>
 
@@ -46,7 +49,8 @@ void blitSetUp(void *arg) {
  */
 Uint32 *getNextRandomBuffer(const int width, const int height) {
     Uint32* buf = SDL_malloc(sizeof(Uint32) * width * height);
-    for (int i = 0; i < width * height; i++) {
+    int i;
+    for (i = 0; i < width * height; i++) {
         buf[i] = getRandomUint32();
     }
     return buf;
@@ -66,11 +70,12 @@ SDL_Surface* getRandomSVGASurface(Uint32 *pixels, SDL_PixelFormatEnum format) {
 /*
  * Calculates the FNV-1a hash of input pixel data
  */
-Uint32 FNVHash(Uint32* buf, unsigned int length) {
+Uint32 FNVHash(Uint32* buf, int length) {
     const Uint32 fnv_prime = 0x811C9DC5;
     Uint32 hash = 0;
+    int i;
 
-    for (int i = 0; i < length; buf++, i++)
+    for (i = 0; i < length; buf++, i++)
     {
         hash *= fnv_prime;
         hash ^= (*buf);
@@ -93,8 +98,8 @@ Uint32 hashSurfacePixels(SDL_Surface * surface) {
 int blit_testExampleApplicationRender(void *arg) {
     const int width = 32;
     const int height = 32;
-    const Uint32 scalar_hash = 0xf47a3f55;
-    const Uint32 x86_simd_hash = 0xe345d7a7;
+    const unsigned long scalar_hash = 0xf47a3f55;
+    const unsigned long x86_simd_hash = 0xe345d7a7;
     SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ARGB8888);
     SDL_Surface* rainbow_background = SDLTest_ImageBlendingBackground();
     SDL_Surface* gearbrain_sprite = SDLTest_ImageBlendingSprite();
@@ -103,9 +108,9 @@ int blit_testExampleApplicationRender(void *arg) {
     // Blit example game sprite onto "screen"
     SDL_BlitSurface(gearbrain_sprite, NULL, dest_surface, NULL);
     // Check result
-    Uint32 hash = hashSurfacePixels(dest_surface);
+    const unsigned long hash = hashSurfacePixels(dest_surface);
     SDLTest_AssertCheck(hash == scalar_hash || hash == x86_simd_hash,
-                        "Should render identically, expected 0x%x (scalar) or 0x%x (x86_simd), got 0x%x",
+                        "Should render identically, expected 0x%lx (scalar) or 0x%lx (x86_simd), got 0x%lx",
                         scalar_hash, x86_simd_hash, hash);
     // Clean up
     SDL_DestroySurface(rainbow_background);
@@ -121,8 +126,8 @@ int blit_testExampleApplicationRender(void *arg) {
 int blit_testRandomToRandomSVGA(void *arg) {
     const int width = 800;
     const int height = 600;
-    const Uint32 scalar_hash = 0x1f56efad;
-    const Uint32 x86_simd_hash = 0x42140c5f;
+    const unsigned long scalar_hash = 0x1f56efad;
+    const unsigned long x86_simd_hash = 0x42140c5f;
     // Allocate random buffers
     Uint32 *dest_pixels = getNextRandomBuffer(width, height);
     Uint32 *src_pixels = getNextRandomBuffer(width, height);
@@ -132,9 +137,9 @@ int blit_testRandomToRandomSVGA(void *arg) {
     // Blit surfaces
     SDL_BlitSurface(src_surface, NULL, dest_surface, NULL);
     // Check result
-    Uint32 hash = hashSurfacePixels(dest_surface);
+    const unsigned long hash = hashSurfacePixels(dest_surface);
     SDLTest_AssertCheck(hash == scalar_hash || hash == x86_simd_hash,
-                        "Should render identically, expected 0x%x (scalar) or 0x%x (x86_simd), got 0x%x",
+                        "Should render identically, expected 0x%lx (scalar) or 0x%lx (x86_simd), got 0x%lx",
                         scalar_hash, x86_simd_hash, hash);
     // Clean up
     SDL_DestroySurface(dest_surface);
@@ -151,13 +156,14 @@ int blit_testRandomToRandomSVGA(void *arg) {
 int blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
     const int width = 800;
     const int height = 600;
-    const Uint32 x86_simd_hash = 0x2626be78;
-    const Uint32 scalar_hash = 0xfb2a8ee8;
+    int i;
+    const unsigned long x86_simd_hash = 0x2626be78;
+    const unsigned long scalar_hash = 0xfb2a8ee8;
     // Create blank source surface
     SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ABGR8888);
 
     // Perform 250k random blits into random areas of the blank surface
-    for (int i = 0; i < 250000; i++) {
+    for (i = 0; i < 250000; i++) {
         Uint32 *buf = getNextRandomBuffer(15, 15);
         SDL_Surface *sourceSurface = getRandomBlitChunk(buf, SDL_PIXELFORMAT_RGBA8888);
 
@@ -172,12 +178,12 @@ int blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
         SDL_free(buf);
     }
     // Check result
-    Uint32 hash = hashSurfacePixels(dest_surface);
+    const unsigned long hash = hashSurfacePixels(dest_surface);
     // Clean up
     SDL_SaveBMP(dest_surface, "250k_scalar.bmp");
     SDL_DestroySurface(dest_surface);
     SDLTest_AssertCheck(hash == scalar_hash || hash == x86_simd_hash,
-                        "Should render identically, expected 0x%x (scalar) or 0x%x (x86_simd), got 0x%x",
+                        "Should render identically, expected 0x%lx (scalar) or 0x%lx (x86_simd), got 0x%lx",
                         scalar_hash, x86_simd_hash, hash);
     return TEST_COMPLETED;
 }