소스 검색

windows: Use wglSwapLayerBuffers if available.

It apparently works better (or can work better?) on multimonitor setups
than SwapBuffers.

This should be available back to Windows 95, but just in case, it falls
back to standard SwapBuffers if not available.

Fixes #13269.
Ryan C. Gordon 2 달 전
부모
커밋
f286558bae
2개의 변경된 파일13개의 추가작업 그리고 2개의 파일을 삭제
  1. 11 2
      src/video/windows/SDL_windowsopengl.c
  2. 2 0
      src/video/windows/SDL_windowsopengl.h

+ 11 - 2
src/video/windows/SDL_windowsopengl.c

@@ -141,6 +141,9 @@ bool WIN_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
         SDL_LoadFunction(handle, "wglMakeCurrent");
     _this->gl_data->wglShareLists = (BOOL (WINAPI *)(HGLRC, HGLRC))
         SDL_LoadFunction(handle, "wglShareLists");
+    _this->gl_data->wglSwapLayerBuffers = (BOOL (WINAPI *)(HDC, UINT))
+        SDL_LoadFunction(handle, "wglSwapLayerBuffers");
+
     /* *INDENT-ON* */ // clang-format on
 
 #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
@@ -886,8 +889,14 @@ bool WIN_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
 {
     HDC hdc = window->internal->hdc;
 
-    if (!SwapBuffers(hdc)) {
-        return WIN_SetError("SwapBuffers()");
+    if (_this->gl_data->wglSwapLayerBuffers) {
+        if (!_this->gl_data->wglSwapLayerBuffers(hdc, WGL_SWAP_MAIN_PLANE)) {
+            return WIN_SetError("wglSwapLayerBuffers()");
+        }
+    } else {
+        if (!SwapBuffers(hdc)) {
+            return WIN_SetError("SwapBuffers()");
+        }
     }
     return true;
 }

+ 2 - 0
src/video/windows/SDL_windowsopengl.h

@@ -85,6 +85,8 @@ struct SDL_GLDriverData
     BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
     BOOL (WINAPI *wglSwapIntervalEXT)(int interval);
     int (WINAPI *wglGetSwapIntervalEXT)(void);
+    BOOL (WINAPI *wglSwapLayerBuffers)(HDC hdc, UINT flags);
+
 #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
     BOOL (WINAPI *wglSwapBuffers)(HDC hdc);
     int (WINAPI *wglDescribePixelFormat)(HDC hdc,