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@@ -70,6 +70,9 @@ SDL_Colorspace GetColorspaceForYUVConversionMode(YUV_CONVERSION_MODE mode)
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SDL_MATRIX_COEFFICIENTS_BT709,
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SDL_CHROMA_LOCATION_CENTER);
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break;
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+ case YUV_CONVERSION_BT2020:
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+ colorspace = SDL_COLORSPACE_BT2020_FULL;
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+ break;
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default:
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colorspace = SDL_COLORSPACE_UNKNOWN;
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break;
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@@ -82,7 +85,54 @@ static float clip3(float x, float y, float z)
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return (z < x) ? x : ((z > y) ? y : z);
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}
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-static void RGBtoYUV(const Uint8 *rgb, int *yuv, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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+static float sRGBtoNits(float v)
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+{
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+ /* Normalize from 0..255 */
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+ v /= 255.0f;
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+
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+ /* Convert from sRGB */
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+ v = v <= 0.04045f ? (v / 12.92f) : SDL_powf(((v + 0.055f) / 1.055f), 2.4f);
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+
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+ /* Convert to nits, using a default SDR whitepoint of 203 */
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+ v *= 203.0f;
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+
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+ return v;
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+}
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+
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+static float PQfromNits(float v)
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+{
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+ const float c1 = 0.8359375f;
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+ const float c2 = 18.8515625f;
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+ const float c3 = 18.6875f;
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+ const float m1 = 0.1593017578125f;
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+ const float m2 = 78.84375f;
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+
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+ float y = SDL_clamp(v / 10000.0f, 0.0f, 1.0f);
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+ float num = c1 + c2 * SDL_powf(y, m1);
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+ float den = 1.0f + c3 * SDL_powf(y, m1);
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+ return SDL_powf(num / den, m2);
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+}
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+
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+void ConvertRec709toRec2020(float *fR, float *fG, float *fB)
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+{
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+ static const float mat709to2020[] = {
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+ 0.627404f, 0.329283f, 0.043313f,
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+ 0.069097f, 0.919541f, 0.011362f,
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+ 0.016391f, 0.088013f, 0.895595f,
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+ };
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+ const float *matrix = mat709to2020;
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+ float v[3];
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+
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+ v[0] = *fR;
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+ v[1] = *fG;
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+ v[2] = *fB;
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+
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+ *fR = matrix[0 * 3 + 0] * v[0] + matrix[0 * 3 + 1] * v[1] + matrix[0 * 3 + 2] * v[2];
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+ *fG = matrix[1 * 3 + 0] * v[0] + matrix[1 * 3 + 1] * v[1] + matrix[1 * 3 + 2] * v[2];
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+ *fB = matrix[2 * 3 + 0] * v[0] + matrix[2 * 3 + 1] * v[1] + matrix[2 * 3 + 2] * v[2];
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+}
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+
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+static void RGBtoYUV(const Uint8 *rgb, int rgb_bits, int *yuv, int yuv_bits, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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/**
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* This formula is from Microsoft's documentation:
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@@ -93,56 +143,82 @@ static void RGBtoYUV(const Uint8 *rgb, int *yuv, YUV_CONVERSION_MODE mode, int m
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* V = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
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*/
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SDL_bool studio_RGB = SDL_FALSE;
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- SDL_bool studio_YUV = SDL_FALSE;
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+ SDL_bool full_range_YUV = SDL_FALSE;
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float N, M, S, Z, R, G, B, L, Kr, Kb, Y, U, V;
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- N = 8.0f; /* 8 bit RGB */
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- M = 8.0f; /* 8 bit YUV */
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- if (mode == YUV_CONVERSION_BT709) {
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- /* BT.709 */
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- Kr = 0.2126f;
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- Kb = 0.0722f;
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- } else {
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+ N = (float)rgb_bits;
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+ M = (float)yuv_bits;
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+ switch (mode) {
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+ case YUV_CONVERSION_JPEG:
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+ case YUV_CONVERSION_BT601:
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/* BT.601 */
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Kr = 0.299f;
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Kb = 0.114f;
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+ break;
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+ case YUV_CONVERSION_BT709:
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+ /* BT.709 */
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+ Kr = 0.2126f;
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+ Kb = 0.0722f;
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+ break;
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+ case YUV_CONVERSION_BT2020:
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+ /* BT.2020 */
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+ Kr = 0.2627f;
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+ Kb = 0.0593f;
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+ break;
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+ default:
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+ /* Invalid */
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+ Kr = 1.0f;
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+ Kb = 1.0f;
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+ break;
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}
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- if (mode == YUV_CONVERSION_JPEG) {
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- studio_YUV = SDL_FALSE;
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- } else {
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- studio_YUV = SDL_TRUE;
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+ R = rgb[0];
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+ G = rgb[1];
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+ B = rgb[2];
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+
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+ if (mode == YUV_CONVERSION_JPEG || mode == YUV_CONVERSION_BT2020) {
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+ full_range_YUV = SDL_TRUE;
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}
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- if (studio_RGB || !studio_YUV) {
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+ if (mode == YUV_CONVERSION_BT2020) {
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+ /* Input is sRGB, need to convert to BT.2020 PQ YUV */
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+ R = sRGBtoNits(R);
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+ G = sRGBtoNits(G);
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+ B = sRGBtoNits(B);
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+ ConvertRec709toRec2020(&R, &G, &B);
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+ R = PQfromNits(R);
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+ G = PQfromNits(G);
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+ B = PQfromNits(B);
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+ S = 1.0f;
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+ Z = 0.0f;
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+ } else if (studio_RGB) {
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S = 219.0f * SDL_powf(2.0f, N - 8);
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Z = 16.0f * SDL_powf(2.0f, N - 8);
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} else {
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S = 255.0f;
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Z = 0.0f;
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}
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- R = rgb[0];
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- G = rgb[1];
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- B = rgb[2];
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L = Kr * R + Kb * B + (1 - Kr - Kb) * G;
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- Y = SDL_floorf(SDL_powf(2.0f, (M - 8)) * (219.0f * (L - Z) / S + 16) + 0.5f);
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- U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (B - L) / ((1.0f - Kb) * S) + 128) + 0.5f));
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- V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (R - L) / ((1.0f - Kr) * S) + 128) + 0.5f));
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+ if (monochrome) {
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+ R = L;
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+ B = L;
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+ }
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+ if (full_range_YUV) {
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+ Y = SDL_floorf((SDL_powf(2.0f, M) - 1) * ((L - Z) / S) + 0.5f);
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+ U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf((SDL_powf(2.0f, M) / 2 - 1) * ((B - L) / ((1.0f - Kb) * S)) + SDL_powf(2.0f, M) / 2 + 0.5f));
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+ V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf((SDL_powf(2.0f, M) / 2 - 1) * ((R - L) / ((1.0f - Kr) * S)) + SDL_powf(2.0f, M) / 2 + 0.5f));
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+ } else {
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+ Y = SDL_floorf(SDL_powf(2.0f, (M - 8)) * (219.0f * (L - Z) / S + 16) + 0.5f);
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+ U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (B - L) / ((1.0f - Kb) * S) + 128) + 0.5f));
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+ V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (R - L) / ((1.0f - Kr) * S) + 128) + 0.5f));
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+ }
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yuv[0] = (int)Y;
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yuv[1] = (int)U;
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yuv[2] = (int)V;
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- if (monochrome) {
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- yuv[1] = 128;
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- yuv[2] = 128;
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- }
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-
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if (luminance != 100) {
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- yuv[0] = (int)SDL_roundf(yuv[0] * (luminance / 100.0f));
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- if (yuv[0] > 255) {
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- yuv[0] = 255;
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- }
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+ yuv[0] = (int)clip3(0, SDL_powf(2.0f, M) - 1, SDL_roundf(yuv[0] * (luminance / 100.0f)));
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}
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}
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@@ -188,19 +264,19 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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for (y = 0; y < (h - 1); y += 2) {
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for (x = 0; x < (w - 1); x += 2) {
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- RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
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+ RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[0][0];
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- RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
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+ RGBtoYUV(rgb1, 8, yuv[1], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[1][0];
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- RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
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+ RGBtoYUV(rgb2, 8, yuv[2], 8, mode, monochrome, luminance);
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rgb2 += 3;
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*Y2++ = (Uint8)yuv[2][0];
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- RGBtoYUV(rgb2, yuv[3], mode, monochrome, luminance);
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+ RGBtoYUV(rgb2, 8, yuv[3], 8, mode, monochrome, luminance);
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rgb2 += 3;
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*Y2++ = (Uint8)yuv[3][0];
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@@ -212,11 +288,11 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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}
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/* Last column */
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if (x == (w - 1)) {
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- RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
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+ RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[0][0];
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- RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
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+ RGBtoYUV(rgb2, 8, yuv[2], 8, mode, monochrome, luminance);
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rgb2 += 3;
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*Y2++ = (Uint8)yuv[2][0];
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@@ -234,11 +310,11 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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/* Last row */
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if (y == (h - 1)) {
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for (x = 0; x < (w - 1); x += 2) {
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- RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
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+ RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[0][0];
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- RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
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+ RGBtoYUV(rgb1, 8, yuv[1], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[1][0];
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@@ -250,7 +326,7 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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}
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/* Last column */
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if (x == (w - 1)) {
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- RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
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+ RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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*Y1++ = (Uint8)yuv[0][0];
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*U = (Uint8)yuv[0][1];
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@@ -262,6 +338,112 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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}
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}
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+static Uint16 Pack10to16(int v)
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+{
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+ return (Uint16)(v << 6);
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+}
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+
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+static void ConvertRGBtoPlanar2x2_P010(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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+{
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+ int x, y;
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+ int yuv[4][3];
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+ Uint16 *Y1, *Y2, *U, *V;
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+ Uint8 *rgb1, *rgb2;
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+ int rgb_row_advance = (pitch - w * 3) + pitch;
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+ int UV_advance;
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+
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+ rgb1 = src;
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+ rgb2 = src + pitch;
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+
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+ Y1 = (Uint16 *)out;
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+ Y2 = Y1 + w;
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+ switch (format) {
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+ case SDL_PIXELFORMAT_P010:
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+ U = (Y1 + h * w);
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+ V = U + 1;
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+ UV_advance = 2;
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+ break;
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+ default:
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+ SDL_assert(!"Unsupported planar YUV format");
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+ return;
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+ }
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+
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+ for (y = 0; y < (h - 1); y += 2) {
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+ for (x = 0; x < (w - 1); x += 2) {
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+ RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
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+ rgb1 += 3;
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+ *Y1++ = Pack10to16(yuv[0][0]);
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+
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+ RGBtoYUV(rgb1, 8, yuv[1], 10, mode, monochrome, luminance);
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+ rgb1 += 3;
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+ *Y1++ = Pack10to16(yuv[1][0]);
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+
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+ RGBtoYUV(rgb2, 8, yuv[2], 10, mode, monochrome, luminance);
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+ rgb2 += 3;
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+ *Y2++ = Pack10to16(yuv[2][0]);
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+
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+ RGBtoYUV(rgb2, 8, yuv[3], 10, mode, monochrome, luminance);
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+ rgb2 += 3;
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+ *Y2++ = Pack10to16(yuv[3][0]);
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+
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+ *U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1]) / 4.0f + 0.5f));
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+ U += UV_advance;
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+
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+ *V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2]) / 4.0f + 0.5f));
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+ V += UV_advance;
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+ }
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+ /* Last column */
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+ if (x == (w - 1)) {
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+ RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
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+ rgb1 += 3;
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+ *Y1++ = Pack10to16(yuv[0][0]);
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+
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+ RGBtoYUV(rgb2, 8, yuv[2], 10, mode, monochrome, luminance);
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+ rgb2 += 3;
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+ *Y2++ = Pack10to16(yuv[2][0]);
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+
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+ *U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[2][1]) / 2.0f + 0.5f));
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+ U += UV_advance;
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+
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+ *V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[2][2]) / 2.0f + 0.5f));
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+ V += UV_advance;
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+ }
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+ Y1 += w;
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+ Y2 += w;
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+ rgb1 += rgb_row_advance;
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+ rgb2 += rgb_row_advance;
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+ }
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+ /* Last row */
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+ if (y == (h - 1)) {
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+ for (x = 0; x < (w - 1); x += 2) {
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+ RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
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+ rgb1 += 3;
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+ *Y1++ = Pack10to16(yuv[0][0]);
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+
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+ RGBtoYUV(rgb1, 8, yuv[1], 10, mode, monochrome, luminance);
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+ rgb1 += 3;
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+ *Y1++ = Pack10to16(yuv[1][0]);
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+
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+ *U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[1][1]) / 2.0f + 0.5f));
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+ U += UV_advance;
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+
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+ *V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[1][2]) / 2.0f + 0.5f));
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+ V += UV_advance;
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+ }
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+ /* Last column */
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+ if (x == (w - 1)) {
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+ RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
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+ *Y1++ = Pack10to16(yuv[0][0]);
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+
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+ *U = Pack10to16(yuv[0][1]);
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+ U += UV_advance;
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+
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+ *V = Pack10to16(yuv[0][2]);
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+ V += UV_advance;
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+ }
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+ }
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+}
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+
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static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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int x, y;
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@@ -298,12 +480,12 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
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for (y = 0; y < h; ++y) {
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for (x = 0; x < (w - 1); x += 2) {
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- RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
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+ RGBtoYUV(rgb, 8, yuv[0], 8, mode, monochrome, luminance);
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rgb += 3;
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*Y1 = (Uint8)yuv[0][0];
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Y1 += 4;
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- RGBtoYUV(rgb, yuv[1], mode, monochrome, luminance);
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+ RGBtoYUV(rgb, 8, yuv[1], 8, mode, monochrome, luminance);
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rgb += 3;
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*Y2 = (Uint8)yuv[1][0];
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Y2 += 4;
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@@ -316,7 +498,7 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
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}
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/* Last column */
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if (x == (w - 1)) {
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- RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
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+ RGBtoYUV(rgb, 8, yuv[0], 8, mode, monochrome, luminance);
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rgb += 3;
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*Y2 = *Y1 = (Uint8)yuv[0][0];
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Y1 += 4;
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|
@@ -335,6 +517,9 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
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SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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|
switch (format) {
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|
+ case SDL_PIXELFORMAT_P010:
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|
+ ConvertRGBtoPlanar2x2_P010(format, src, pitch, out, w, h, mode, monochrome, luminance);
|
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|
+ return SDL_TRUE;
|
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|
case SDL_PIXELFORMAT_YV12:
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|
case SDL_PIXELFORMAT_IYUV:
|
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|
case SDL_PIXELFORMAT_NV12:
|
|
@@ -354,6 +539,8 @@ SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w
|
|
|
int CalculateYUVPitch(Uint32 format, int width)
|
|
|
{
|
|
|
switch (format) {
|
|
|
+ case SDL_PIXELFORMAT_P010:
|
|
|
+ return width * 2;
|
|
|
case SDL_PIXELFORMAT_YV12:
|
|
|
case SDL_PIXELFORMAT_IYUV:
|
|
|
case SDL_PIXELFORMAT_NV12:
|