@@ -795,9 +795,8 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
} else if (nv12) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
- }
#endif
- else {
+ } else {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
}
texturedata.mtltexture = mtltexture;