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@@ -103,7 +103,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
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-SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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+SDL_DYNAPI_PROC(int,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
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@@ -554,7 +554,7 @@ SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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-SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
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SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
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SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
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@@ -725,8 +725,8 @@ SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
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-SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
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+SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEvent,(SDL_Event *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
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