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@@ -997,7 +997,7 @@ static SDL_GPUGraphicsPipeline *METAL_CreateGraphicsPipeline(
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MetalShader *vertexShader = (MetalShader *)pipelineCreateInfo->vertexShader;
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MetalShader *vertexShader = (MetalShader *)pipelineCreateInfo->vertexShader;
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MetalShader *fragmentShader = (MetalShader *)pipelineCreateInfo->fragmentShader;
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MetalShader *fragmentShader = (MetalShader *)pipelineCreateInfo->fragmentShader;
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MTLRenderPipelineDescriptor *pipelineDescriptor;
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MTLRenderPipelineDescriptor *pipelineDescriptor;
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- SDL_GPUColorAttachmentBlendState *blendState;
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+ const SDL_GPUColorAttachmentBlendState *blendState;
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MTLVertexDescriptor *vertexDescriptor;
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MTLVertexDescriptor *vertexDescriptor;
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Uint32 binding;
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Uint32 binding;
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MTLDepthStencilDescriptor *depthStencilDescriptor;
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MTLDepthStencilDescriptor *depthStencilDescriptor;
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