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@@ -112,31 +112,101 @@ typedef enum
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} SDL_YUV_CONVERSION_MODE;
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/**
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- * Allocate and free an RGB surface.
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+ * Allocate a new RGB surface.
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*
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- * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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- * If the depth is greater than 8 bits, the pixel format is set using the
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- * flags '[RGB]mask'.
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+ * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
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+ * If `depth` is greater than 8 bits, the pixel format is set using the
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+ * [RGBA]mask parameters.
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*
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- * If the function runs out of memory, it will return NULL.
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+ * The [RGBA]mask parameters are the bitmasks used to extract that color from
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+ * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
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+ * stored in the most significant byte. Using zeros for the RGB masks sets a
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+ * default value, based on the depth. For example:
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*
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- * \param flags The \c flags are obsolete and should be set to 0.
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- * \param width The width in pixels of the surface to create.
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- * \param height The height in pixels of the surface to create.
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- * \param depth The depth in bits of the surface to create.
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- * \param Rmask The red mask of the surface to create.
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- * \param Gmask The green mask of the surface to create.
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- * \param Bmask The blue mask of the surface to create.
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- * \param Amask The alpha mask of the surface to create.
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+ * ```c++
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+ * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
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+ * ```
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+ *
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+ * However, using zero for the Amask results in an Amask of 0.
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+ *
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+ * By default surfaces with an alpha mask are set up for blending as with:
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+ *
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+ * ```c++
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+ * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
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+ * ```
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+ *
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+ * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
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+ * different `blendMode`.
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+ *
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+ * \param flags the flags are unused and should be set to 0
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+ * \param width the width of the surface
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+ * \param height the height of the surface
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+ * \param depth the depth of the surface in bits
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+ * \param Rmask the red mask for the pixels
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+ * \param Gmask the green mask for the pixels
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+ * \param Bmask the blue mask for the pixels
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+ * \param Amask the alpha mask for the pixels
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+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
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+ * call SDL_GetError() for more information.
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+ *
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+ * \sa SDL_CreateRGBSurfaceFrom
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+ * \sa SDL_CreateRGBSurfaceWithFormat
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+ * \sa SDL_FreeSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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(Uint32 flags, int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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+
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/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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+/**
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+ * Allocate a new RGB surface with a specific pixel format.
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+ *
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+ * This function operates mostly like SDL_CreateRGBSurface(), except instead
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+ * of providing pixel color masks, you provide it with a predefined format
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+ * from SDL_PixelFormatEnum.
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+ *
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+ * \param flags the flags are unused and should be set to 0
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+ * \param width the width of the surface
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+ * \param height the height of the surface
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+ * \param depth the depth of the surface in bits
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+ * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
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+ * call SDL_GetError() for more information.
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+ *
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+ * \sa SDL_CreateRGBSurface
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+ * \sa SDL_CreateRGBSurfaceFrom
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+ * \sa SDL_FreeSurface
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+ */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
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(Uint32 flags, int width, int height, int depth, Uint32 format);
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+/**
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+ * Allocate a new RGB surface with existing pixel data.
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+ *
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+ * This function operates mostly like SDL_CreateRGBSurface(), except it does
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+ * not allocate memory for the pixel data, instead the caller provides an
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+ * existing buffer of data for the surface to use.
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+ *
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+ * No copy is made of the pixel data. Pixel data is not managed
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+ * automatically; you must free the surface before you free the pixel data.
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+ *
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+ * \param pixels a pointer to existing pixel data
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+ * \param width the width of the surface
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+ * \param height the height of the surface
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+ * \param depth the depth of the surface in bits
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+ * \param pitch the pitch of the surface in bytes
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+ * \param Rmask the red mask for the pixels
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+ * \param Gmask the green mask for the pixels
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+ * \param Bmask the blue mask for the pixels
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+ * \param Amask the alpha mask for the pixels
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+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
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+ * call SDL_GetError() for more information.
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+ *
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+ * \sa SDL_CreateRGBSurface
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+ * \sa SDL_CreateRGBSurfaceWithFormat
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+ * \sa SDL_FreeSurface
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+ */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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int width,
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int height,
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@@ -146,74 +216,133 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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Uint32 Gmask,
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Uint32 Bmask,
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Uint32 Amask);
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+
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+/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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+/**
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+ * Allocate a new RGB surface with with a specific pixel format and existing
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+ * pixel data.
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+ *
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+ * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
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+ * instead of providing pixel color masks, you provide it with a predefined
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+ * format from SDL_PixelFormatEnum.
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+ *
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+ * No copy is made of the pixel data. Pixel data is not managed
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+ * automatically; you must free the surface before you free the pixel data.
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+ *
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+ * \param pixels a pointer to existing pixel data
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+ * \param width the width of the surface
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+ * \param height the height of the surface
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+ * \param depth the depth of the surface in bits
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+ * \param pitch the pitch of the surface in bytes
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+ * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
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+ * call SDL_GetError() for more information.
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+ *
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+ * \sa SDL_CreateRGBSurfaceFrom
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+ * \sa SDL_CreateRGBSurfaceWithFormat
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+ * \sa SDL_FreeSurface
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+ */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
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(void *pixels, int width, int height, int depth, int pitch, Uint32 format);
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+
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+/**
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+ * Free an RGB surface.
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+ *
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+ * It is safe to pass NULL to this function.
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+ *
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+ * \param surface the SDL_Surface to free.
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+ *
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+ * \sa SDL_CreateRGBSurface
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+ * \sa SDL_CreateRGBSurfaceFrom
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+ * \sa SDL_LoadBMP
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+ * \sa SDL_LoadBMP_RW
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+ */
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extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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/**
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- * \brief Set the palette used by a surface.
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+ * Set the palette used by a surface.
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*
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- * \return 0, or -1 if the surface format doesn't use a palette.
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+ * A single palette can be shared with many surfaces.
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*
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- * \note A single palette can be shared with many surfaces.
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+ * \param surface the SDL_Surface structure to update
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+ * \param palette the SDL_Palette structure to use
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
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SDL_Palette * palette);
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/**
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- * \brief Sets up a surface for directly accessing the pixels.
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+ * Set up a surface for directly accessing the pixels.
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*
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- * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
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- * to and read from \c surface->pixels, using the pixel format stored in
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- * \c surface->format. Once you are done accessing the surface, you should
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- * use SDL_UnlockSurface() to release it.
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+ * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
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+ * and read from `surface->pixels`, using the pixel format stored in
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+ * `surface->format`. Once you are done accessing the surface, you should use
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+ * SDL_UnlockSurface() to release it.
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*
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- * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
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- * to 0, then you can read and write to the surface at any time, and the
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- * pixel format of the surface will not change.
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+ * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
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+ * 0, then you can read and write to the surface at any time, and the pixel
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+ * format of the surface will not change.
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*
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- * No operating system or library calls should be made between lock/unlock
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- * pairs, as critical system locks may be held during this time.
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+ * \param surface the SDL_Surface structure to be locked
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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*
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- * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
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- *
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- * \sa SDL_UnlockSurface()
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+ * \sa SDL_MUSTLOCK
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+ * \sa SDL_UnlockSurface
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*/
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extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
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-/** \sa SDL_LockSurface() */
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+
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+/**
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+ * Release a surface after directly accessing the pixels.
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+ *
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+ * \param surface the SDL_Surface structure to be unlocked
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+ *
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+ * \sa SDL_LockSurface()
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+ */
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extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
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/**
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- * Load a surface from a seekable SDL data stream (memory or file).
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+ * Load a BMP image from a seekable SDL data stream.
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*
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- * If \c freesrc is non-zero, the stream will be closed after being read.
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+ * The new surface should be freed with SDL_FreeSurface().
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*
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- * The new surface should be freed with SDL_FreeSurface().
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+ * \param src the data stream for the surface
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+ * \param freesrc non-zero to close the stream after being read
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+ * \returns a pointer to a new SDL_Surface structure or NULL if there was an
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+ * error; call SDL_GetError() for more information.
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*
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- * \return the new surface, or NULL if there was an error.
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+ * \sa SDL_FreeSurface
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+ * \sa SDL_LoadBMP
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+ * \sa SDL_SaveBMP_RW
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
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int freesrc);
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/**
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- * Load a surface from a file.
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+ * Load a surface from a file.
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*
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- * Convenience macro.
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+ * Convenience macro.
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*/
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#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
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/**
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- * Save a surface to a seekable SDL data stream (memory or file).
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+ * Save a surface to a seekable SDL data stream in BMP format.
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*
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- * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
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- * BMP directly. Other RGB formats with 8-bit or higher get converted to a
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- * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
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- * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
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- * not supported.
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+ * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
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+ * BMP directly. Other RGB formats with 8-bit or higher get converted to a
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+ * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
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+ * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
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+ * not supported.
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*
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- * If \c freedst is non-zero, the stream will be closed after being written.
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+ * \param surface the SDL_Surface structure containing the image to be saved
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+ * \param dst a data stream to save to
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+ * \param freedst non-zero to close the stream after being written
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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*
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- * \return 0 if successful or -1 if there was an error.
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+ * \sa SDL_LoadBMP_RW
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+ * \sa SDL_SaveBMP
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*/
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extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
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(SDL_Surface * surface, SDL_RWops * dst, int freedst);
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@@ -227,190 +356,300 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
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SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
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/**
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- * \brief Sets the RLE acceleration hint for a surface.
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+ * Set the RLE acceleration hint for a surface.
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+ *
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+ * If RLE is enabled, color key and alpha blending blits are much faster, but
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+ * the surface must be locked before directly accessing the pixels.
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*
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- * \return 0 on success, or -1 if the surface is not valid
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+ * \param surface the SDL_Surface structure to optimize
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+ * \param flag 0 to disable, non-zero to enable RLE acceleration
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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*
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- * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
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- * but the surface must be locked before directly accessing the pixels.
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+ * \sa SDL_BlitSurface
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+ * \sa SDL_LockSurface
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+ * \sa SDL_UnlockSurface
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
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int flag);
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/**
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- * \brief Returns whether the surface is RLE enabled
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+ * Returns whether the surface is RLE enabled
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*
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- * \return SDL_TRUE if the surface is RLE enabled, or SDL_FALSE if the surface is NULL or not RLE enabled
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+ * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
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+ *
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+ * \param surface the SDL_Surface structure to query
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+ * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
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+ *
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+ * \sa SDL_SetSurfaceRLE
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
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/**
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- * \brief Sets the color key (transparent pixel) in a blittable surface.
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+ * Set the color key (transparent pixel) in a surface.
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+ *
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+ * The color key defines a pixel value that will be treated as transparent in
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+ * a blit. It is a pixel of the format used by the surface, as generated by
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+ * SDL_MapRGB().
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*
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- * \param surface The surface to update
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- * \param flag Non-zero to enable colorkey and 0 to disable colorkey
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- * \param key The transparent pixel in the native surface format
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+ * RLE acceleration can substantially speed up blitting of images with large
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+ * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
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*
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- * \return 0 on success, or -1 if the surface is not valid
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+ * \param surface the SDL_Surface structure to update
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+ * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
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+ * \param key the transparent pixel
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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*
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- * You can pass SDL_RLEACCEL to enable RLE accelerated blits.
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+ * \sa SDL_BlitSurface
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+ * \sa SDL_GetColorKey
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*/
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extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
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int flag, Uint32 key);
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/**
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- * \brief Returns whether the surface has a color key
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+ * Returns whether the surface has a color key
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+ *
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+ * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
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+ *
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+ * \param surface the SDL_Surface structure to query
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+ * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
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*
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- * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
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+ * \sa SDL_SetColorKey
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+ * \sa SDL_GetColorKey
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
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/**
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- * \brief Gets the color key (transparent pixel) in a blittable surface.
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+ * Get the color key (transparent pixel) for a surface.
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*
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- * \param surface The surface to update
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- * \param key A pointer filled in with the transparent pixel in the native
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- * surface format
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+ * The color key is a pixel of the format used by the surface, as generated by
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+ * SDL_MapRGB().
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*
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- * \return 0 on success, or -1 if the surface is not valid or colorkey is not
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- * enabled.
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+ * If the surface doesn't have color key enabled this function returns -1.
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+ *
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+ * \param surface the SDL_Surface structure to query
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+ * \param key a pointer filled in with the transparent pixel
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_BlitSurface
|
|
|
+ * \sa SDL_SetColorKey
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
|
|
|
Uint32 * key);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set an additional color value used in blit operations.
|
|
|
+ * Set an additional color value multiplied into blit operations.
|
|
|
+ *
|
|
|
+ * When this surface is blitted, during the blit operation each source color
|
|
|
+ * channel is modulated by the appropriate color value according to the
|
|
|
+ * following formula:
|
|
|
*
|
|
|
- * \param surface The surface to update.
|
|
|
- * \param r The red color value multiplied into blit operations.
|
|
|
- * \param g The green color value multiplied into blit operations.
|
|
|
- * \param b The blue color value multiplied into blit operations.
|
|
|
+ * `srcC = srcC * (color / 255)`
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the surface is not valid.
|
|
|
+ * \param surface the SDL_Surface structure to update
|
|
|
+ * \param r the red color value multiplied into blit operations
|
|
|
+ * \param g the green color value multiplied into blit operations
|
|
|
+ * \param b the blue color value multiplied into blit operations
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \sa SDL_GetSurfaceColorMod()
|
|
|
+ * \sa SDL_GetSurfaceColorMod
|
|
|
+ * \sa SDL_SetSurfaceAlphaMod
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
|
|
|
Uint8 r, Uint8 g, Uint8 b);
|
|
|
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the additional color value used in blit operations.
|
|
|
+ * Get the additional color value multiplied into blit operations.
|
|
|
*
|
|
|
- * \param surface The surface to query.
|
|
|
- * \param r A pointer filled in with the current red color value.
|
|
|
- * \param g A pointer filled in with the current green color value.
|
|
|
- * \param b A pointer filled in with the current blue color value.
|
|
|
+ * \param surface the SDL_Surface structure to query
|
|
|
+ * \param r a pointer filled in with the current red color value
|
|
|
+ * \param g a pointer filled in with the current green color value
|
|
|
+ * \param b a pointer filled in with the current blue color value
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the surface is not valid.
|
|
|
- *
|
|
|
- * \sa SDL_SetSurfaceColorMod()
|
|
|
+ * \sa SDL_GetSurfaceAlphaMod
|
|
|
+ * \sa SDL_SetSurfaceColorMod
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
|
|
|
Uint8 * r, Uint8 * g,
|
|
|
Uint8 * b);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set an additional alpha value used in blit operations.
|
|
|
+ * Set an additional alpha value used in blit operations.
|
|
|
+ *
|
|
|
+ * When this surface is blitted, during the blit operation the source alpha
|
|
|
+ * value is modulated by this alpha value according to the following formula:
|
|
|
*
|
|
|
- * \param surface The surface to update.
|
|
|
- * \param alpha The alpha value multiplied into blit operations.
|
|
|
+ * `srcA = srcA * (alpha / 255)`
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the surface is not valid.
|
|
|
+ * \param surface the SDL_Surface structure to update
|
|
|
+ * \param alpha the alpha value multiplied into blit operations
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \sa SDL_GetSurfaceAlphaMod()
|
|
|
+ * \sa SDL_GetSurfaceAlphaMod
|
|
|
+ * \sa SDL_SetSurfaceColorMod
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
|
|
|
Uint8 alpha);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the additional alpha value used in blit operations.
|
|
|
- *
|
|
|
- * \param surface The surface to query.
|
|
|
- * \param alpha A pointer filled in with the current alpha value.
|
|
|
+ * Get the additional alpha value used in blit operations.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the surface is not valid.
|
|
|
+ * \param surface the SDL_Surface structure to query
|
|
|
+ * \param alpha a pointer filled in with the current alpha value
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \sa SDL_SetSurfaceAlphaMod()
|
|
|
+ * \sa SDL_GetSurfaceColorMod
|
|
|
+ * \sa SDL_SetSurfaceAlphaMod
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
|
|
|
Uint8 * alpha);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set the blend mode used for blit operations.
|
|
|
+ * Set the blend mode used for blit operations.
|
|
|
*
|
|
|
- * \param surface The surface to update.
|
|
|
- * \param blendMode ::SDL_BlendMode to use for blit blending.
|
|
|
+ * To copy a surface to another surface (or texture) without blending with the
|
|
|
+ * existing data, the blendmode of the SOURCE surface should be set to
|
|
|
+ * `SDL_BLENDMODE_NONE`.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the parameters are not valid.
|
|
|
+ * \param surface the SDL_Surface structure to update
|
|
|
+ * \param blendMode the SDL_BlendMode to use for blit blending
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \sa SDL_GetSurfaceBlendMode()
|
|
|
+ * \sa SDL_GetSurfaceBlendMode
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
|
|
SDL_BlendMode blendMode);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the blend mode used for blit operations.
|
|
|
+ * Get the blend mode used for blit operations.
|
|
|
*
|
|
|
- * \param surface The surface to query.
|
|
|
- * \param blendMode A pointer filled in with the current blend mode.
|
|
|
+ * \param surface the SDL_Surface structure to query
|
|
|
+ * \param blendMode a pointer filled in with the current SDL_BlendMode
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the surface is not valid.
|
|
|
- *
|
|
|
- * \sa SDL_SetSurfaceBlendMode()
|
|
|
+ * \sa SDL_SetSurfaceBlendMode
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
|
|
SDL_BlendMode *blendMode);
|
|
|
|
|
|
/**
|
|
|
- * Sets the clipping rectangle for the destination surface in a blit.
|
|
|
+ * Set the clipping rectangle for a surface.
|
|
|
+ *
|
|
|
+ * When `surface` is the destination of a blit, only the area within the
|
|
|
+ * clip rectangle is drawn into.
|
|
|
*
|
|
|
- * If the clip rectangle is NULL, clipping will be disabled.
|
|
|
+ * Note that blits are automatically clipped to the edges of the source and
|
|
|
+ * destination surfaces.
|
|
|
*
|
|
|
- * If the clip rectangle doesn't intersect the surface, the function will
|
|
|
- * return SDL_FALSE and blits will be completely clipped. Otherwise the
|
|
|
- * function returns SDL_TRUE and blits to the surface will be clipped to
|
|
|
- * the intersection of the surface area and the clipping rectangle.
|
|
|
+ * \param surface the SDL_Surface structure to be clipped
|
|
|
+ * \param rect the SDL_Rect structure representing the clipping rectangle, or
|
|
|
+ * NULL to disable clipping
|
|
|
+ * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
|
|
|
+ * SDL_FALSE and blits will be completely clipped.
|
|
|
*
|
|
|
- * Note that blits are automatically clipped to the edges of the source
|
|
|
- * and destination surfaces.
|
|
|
+ * \sa SDL_BlitSurface
|
|
|
+ * \sa SDL_GetClipRect
|
|
|
*/
|
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
|
|
const SDL_Rect * rect);
|
|
|
|
|
|
/**
|
|
|
- * Gets the clipping rectangle for the destination surface in a blit.
|
|
|
+ * Get the clipping rectangle for a surface.
|
|
|
+ *
|
|
|
+ * When `surface` is the destination of a blit, only the area within the
|
|
|
+ * clip rectangle is drawn into.
|
|
|
*
|
|
|
- * \c rect must be a pointer to a valid rectangle which will be filled
|
|
|
- * with the correct values.
|
|
|
+ * \param surface the SDL_Surface structure representing the surface to be
|
|
|
+ * clipped
|
|
|
+ * \param rect an SDL_Rect structure filled in with the clipping rectangle for
|
|
|
+ * the surface
|
|
|
+ *
|
|
|
+ * \sa SDL_BlitSurface
|
|
|
+ * \sa SDL_SetClipRect
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
|
|
|
SDL_Rect * rect);
|
|
|
|
|
|
/*
|
|
|
- * Creates a new surface identical to the existing surface
|
|
|
+ * Creates a new surface identical to the existing surface.
|
|
|
+ *
|
|
|
+ * The returned surface should be freed with SDL_FreeSurface().
|
|
|
+ *
|
|
|
+ * \param surface the surface to duplicate.
|
|
|
+ * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
|
|
|
+ * more information.
|
|
|
*/
|
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
|
|
|
|
|
|
/**
|
|
|
- * Creates a new surface of the specified format, and then copies and maps
|
|
|
- * the given surface to it so the blit of the converted surface will be as
|
|
|
- * fast as possible. If this function fails, it returns NULL.
|
|
|
+ * Copy an existing surface to a new surface of the specified format.
|
|
|
+ *
|
|
|
+ * This function is used to optimize images for faster *repeat* blitting. This
|
|
|
+ * is accomplished by converting the original and storing the result as a new
|
|
|
+ * surface. The new, optimized surface can then be used as the source for
|
|
|
+ * future blits, making them faster.
|
|
|
+ *
|
|
|
+ * \param src the existing SDL_Surface structure to convert
|
|
|
+ * \param fmt the SDL_PixelFormat structure that the new surface is optimized
|
|
|
+ * for
|
|
|
+ * \param flags the flags are unused and should be set to 0; this is a
|
|
|
+ * leftover from SDL 1.2's API
|
|
|
+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
|
|
|
+ * call SDL_GetError() for more information.
|
|
|
*
|
|
|
- * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
|
|
|
- * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
|
|
|
- * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
|
|
- * surface.
|
|
|
+ * \sa SDL_AllocFormat
|
|
|
+ * \sa SDL_ConvertSurfaceFormat
|
|
|
+ * \sa SDL_CreateRGBSurface
|
|
|
*/
|
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
|
|
(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
|
|
|
+
|
|
|
+/**
|
|
|
+ * Copy an existing surface to a new surface of the specified format enum.
|
|
|
+ *
|
|
|
+ * This function operates just like SDL_ConvertSurface(), but accepts an
|
|
|
+ * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As
|
|
|
+ * such, it might be easier to call but it doesn't have access to palette
|
|
|
+ * information for the destination surface, in case that would be important.
|
|
|
+ *
|
|
|
+ * \param src the existing SDL_Surface structure to convert
|
|
|
+ * \param pixel_format the SDL_PixelFormatEnum that the new surface is
|
|
|
+ * optimized for
|
|
|
+ * \param flags the flags are unused and should be set to 0; this is a
|
|
|
+ * leftover from SDL 1.2's API
|
|
|
+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
|
|
|
+ * call SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_AllocFormat
|
|
|
+ * \sa SDL_ConvertSurfaceFormat
|
|
|
+ * \sa SDL_CreateRGBSurface
|
|
|
+ */
|
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
|
|
|
(SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
|
|
|
|
|
|
/**
|
|
|
- * \brief Copy a block of pixels of one format to another format
|
|
|
+ * Copy a block of pixels of one format to another format.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if there was an error
|
|
|
+ * \param width the width of the block to copy, in pixels
|
|
|
+ * \param height the height of the block to copy, in pixels
|
|
|
+ * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
|
|
|
+ * \param src a pointer to the source pixels
|
|
|
+ * \param src_pitch the pitch of the block to copy, in bytes
|
|
|
+ * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
|
|
|
+ * \param dst a pointer to be filled in with new pixel data
|
|
|
+ * \param dst_pitch the pitch of the destination pixels, in bytes
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
|
|
Uint32 src_format,
|
|
@@ -419,20 +658,54 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
|
|
void * dst, int dst_pitch);
|
|
|
|
|
|
/**
|
|
|
- * Performs a fast fill of the given rectangle with \c color.
|
|
|
+ * Perform a fast fill of a rectangle with a specific color.
|
|
|
*
|
|
|
- * If \c rect is NULL, the whole surface will be filled with \c color.
|
|
|
+ * `color` should be a pixel of the format used by the surface, and can be
|
|
|
+ * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
|
|
|
+ * alpha component then the destination is simply filled with that alpha
|
|
|
+ * information, no blending takes place.
|
|
|
*
|
|
|
- * The color should be a pixel of the format used by the surface, and
|
|
|
- * can be generated by the SDL_MapRGB() function.
|
|
|
+ * If there is a clip rectangle set on the destination (set via
|
|
|
+ * SDL_SetClipRect()), then this function will fill based on the intersection
|
|
|
+ * of the clip rectangle and `rect`.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error.
|
|
|
+ * \param dst the SDL_Surface structure that is the drawing target
|
|
|
+ * \param rect the SDL_Rect structure representing the rectangle to fill, or
|
|
|
+ * NULL to fill the entire surface
|
|
|
+ * \param color the color to fill with
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_FillRects
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_FillRect
|
|
|
(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
|
|
|
+
|
|
|
+/**
|
|
|
+ * Perform a fast fill of a set of rectangles with a specific color.
|
|
|
+ *
|
|
|
+ * `color` should be a pixel of the format used by the surface, and can be
|
|
|
+ * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
|
|
|
+ * alpha component then the destination is simply filled with that alpha
|
|
|
+ * information, no blending takes place.
|
|
|
+ *
|
|
|
+ * If there is a clip rectangle set on the destination (set via
|
|
|
+ * SDL_SetClipRect()), then this function will fill based on the intersection
|
|
|
+ * of the clip rectangle and `rect`.
|
|
|
+ *
|
|
|
+ * \param dst the SDL_Surface structure that is the drawing target
|
|
|
+ * \param rects an array of SDL_Rects representing the rectangles to fill.
|
|
|
+ * \param count the number of rectangles in the array
|
|
|
+ * \param color the color to fill with
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_FillRect
|
|
|
+ */
|
|
|
extern DECLSPEC int SDLCALL SDL_FillRects
|
|
|
(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
|
|
|
|
|
|
+/* !!! FIXME: merge this documentation with the wiki */
|
|
|
/**
|
|
|
* Performs a fast blit from the source surface to the destination surface.
|
|
|
*
|
|
@@ -493,36 +766,57 @@ extern DECLSPEC int SDLCALL SDL_FillRects
|
|
|
#define SDL_BlitSurface SDL_UpperBlit
|
|
|
|
|
|
/**
|
|
|
- * This is the public blit function, SDL_BlitSurface(), and it performs
|
|
|
- * rectangle validation and clipping before passing it to SDL_LowerBlit()
|
|
|
+ * Perform a fast blit from the source surface to the destination surface.
|
|
|
+ *
|
|
|
+ * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely
|
|
|
+ * a macro for this function with a less confusing name.
|
|
|
+ *
|
|
|
+ * \sa SDL_BlitSurface
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
|
|
(SDL_Surface * src, const SDL_Rect * srcrect,
|
|
|
SDL_Surface * dst, SDL_Rect * dstrect);
|
|
|
|
|
|
/**
|
|
|
- * This is a semi-private blit function and it performs low-level surface
|
|
|
- * blitting only.
|
|
|
+ * Perform low-level surface blitting only.
|
|
|
+ *
|
|
|
+ * This is a semi-private blit function and it performs low-level surface
|
|
|
+ * blitting, assuming the input rectangles have already been clipped.
|
|
|
+ *
|
|
|
+ * Unless you know what you're doing, you should be using SDL_BlitSurface()
|
|
|
+ * instead.
|
|
|
+ *
|
|
|
+ * \param src the SDL_Surface structure to be copied from
|
|
|
+ * \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
|
+ * copied, or NULL to copy the entire surface
|
|
|
+ * \param dst the SDL_Surface structure that is the blit target
|
|
|
+ * \param dstrect the SDL_Rect structure representing the rectangle that is
|
|
|
+ * copied into
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_BlitSurface
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
|
|
(SDL_Surface * src, SDL_Rect * srcrect,
|
|
|
SDL_Surface * dst, SDL_Rect * dstrect);
|
|
|
|
|
|
-/**
|
|
|
- * \brief Perform a fast, low quality, stretch blit between two surfaces of the
|
|
|
- * same pixel format.
|
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- *
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- * \note This function uses a static buffer, and is not thread-safe.
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- */
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+
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+ /**
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+ * Perform a fast, low quality, stretch blit between two surfaces of the
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+ * same format.
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+ *
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+ * **Warning**: This function uses a static buffer, and is not thread-safe.
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+ *
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+ * Please use SDL_BlitScaled() instead.
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+ */
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extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
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const SDL_Rect * srcrect,
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SDL_Surface * dst,
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const SDL_Rect * dstrect);
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/**
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- * \brief Perform a bilinear scaling between two surfaces of the
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- * same pixel format, 32BPP.
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- *
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+ * Perform bilinear scaling between two surfaces of the same format, 32BPP.
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*/
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extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
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const SDL_Rect * srcrect,
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@@ -533,33 +827,50 @@ extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
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#define SDL_BlitScaled SDL_UpperBlitScaled
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/**
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- * This is the public scaled blit function, SDL_BlitScaled(), and it performs
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- * rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
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+ * Perform a scaled surface copy to a destination surface.
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+ *
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+ * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
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+ * merely a macro for this function with a less confusing name.
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+ *
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+ * \sa SDL_BlitScaled
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*/
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extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
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(SDL_Surface * src, const SDL_Rect * srcrect,
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SDL_Surface * dst, SDL_Rect * dstrect);
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|
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|
/**
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|
- * This is a semi-private blit function and it performs low-level surface
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|
- * scaled blitting only.
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|
+ * Perform low-level surface scaled blitting only.
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|
+ *
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+ * This is a semi-private function and it performs low-level surface blitting,
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+ * assuming the input rectangles have already been clipped.
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+ *
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+ * \param src the SDL_Surface structure to be copied from
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+ * \param srcrect the SDL_Rect structure representing the rectangle to be
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|
+ * copied
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+ * \param dst the SDL_Surface structure that is the blit target
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|
+ * \param dstrect the SDL_Rect structure representing the rectangle that is
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|
+ * copied into
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|
+ * \returns 0 on success or a negative error code on failure; call
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|
+ * SDL_GetError() for more information.
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|
+ *
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|
|
+ * \sa SDL_BlitScaled
|
|
|
*/
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|
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
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|
(SDL_Surface * src, SDL_Rect * srcrect,
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|
SDL_Surface * dst, SDL_Rect * dstrect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set the YUV conversion mode
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|
|
+ * Set the YUV conversion mode
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the YUV conversion mode
|
|
|
+ * Get the YUV conversion mode
|
|
|
*/
|
|
|
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
|
|
|
+ * Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
|
|
|
*/
|
|
|
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
|
|
|
|