Browse Source

WinRT: renamed "windowsrt" directories to "winrt"

David Ludwig 12 years ago
parent
commit
f860141aa6

+ 1 - 1
VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj

@@ -85,7 +85,7 @@
     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
-    <ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>

+ 3 - 3
VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters

@@ -246,9 +246,6 @@
     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c">
-      <Filter>Source Files</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
@@ -270,6 +267,9 @@
     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
+    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\include\begin_code.h">
     <ClInclude Include="..\..\include\begin_code.h">

+ 1 - 1
VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj

@@ -133,7 +133,7 @@
     <None Include="loopwave_VS2012_TemporaryKey.pfx" />
     <None Include="loopwave_VS2012_TemporaryKey.pfx" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp" />
+    <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp" />
     <ClCompile Include="..\..\..\test\loopwave.c">
     <ClCompile Include="..\..\..\test\loopwave.c">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>

+ 1 - 1
VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj

@@ -139,7 +139,7 @@
     <None Include="testthread_VS2012_TemporaryKey.pfx" />
     <None Include="testthread_VS2012_TemporaryKey.pfx" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp">
+    <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>

+ 0 - 0
src/joystick/windowsrt/SDL_xinputjoystick.c → src/joystick/winrt/SDL_xinputjoystick.c


+ 0 - 0
src/main/windowsrt/SDL_winrt_main.cpp → src/main/winrt/SDL_winrt_main.cpp