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Sync SDL3 wiki -> header

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Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      include/SDL3/SDL_gpu.h

+ 2 - 2
include/SDL3/SDL_gpu.h

@@ -2674,8 +2674,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitivesIndirect(
  * draw parameters set from a buffer.
  * draw parameters set from a buffer.
  *
  *
  * The buffer must consist of tightly-packed draw parameter sets that each
  * The buffer must consist of tightly-packed draw parameter sets that each
- * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not
- * call this function before binding a graphics pipeline.
+ * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call
+ * this function before binding a graphics pipeline.
  *
  *
  * \param render_pass a render pass handle.
  * \param render_pass a render pass handle.
  * \param buffer a buffer containing draw parameters.
  * \param buffer a buffer containing draw parameters.