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Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.

Alex Szpakowski 10 years ago
parent
commit
fcd0f06a88

+ 5 - 2
include/SDL_system.h

@@ -73,7 +73,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
 /* Platform specific functions for iOS */
 /* Platform specific functions for iOS */
 #if defined(__IPHONEOS__) && __IPHONEOS__
 #if defined(__IPHONEOS__) && __IPHONEOS__
 
 
+#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
+
+#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
 
 
 /**
 /**
@@ -81,14 +84,14 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
 
 
    The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
    The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
  */
  */
-extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewRenderbuffer(SDL_Window * window);
+extern DECLSPEC Uint32 SDLCALL SDL_iOSGetViewRenderbuffer(SDL_Window * window);
 
 
 /**
 /**
    \brief Returns the OpenGL Framebuffer Object associated with the window's main view.
    \brief Returns the OpenGL Framebuffer Object associated with the window's main view.
 
 
    The Framebuffer must be bound when rendering to the screen.
    The Framebuffer must be bound when rendering to the screen.
  */
  */
-extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewFramebuffer(SDL_Window * window);
+extern DECLSPEC Uint32 SDLCALL SDL_iOSGetViewFramebuffer(SDL_Window * window);
 
 
 #endif /* __IPHONEOS__ */
 #endif /* __IPHONEOS__ */
 
 

+ 2 - 2
src/dynapi/SDL_dynapi_overrides.h

@@ -592,5 +592,5 @@
 #define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
 #define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
 #define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
 #define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
 #define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
 #define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
-#define SDL_iPhoneGetViewRenderbuffer SDL_iPhoneGetViewRenderbuffer_REAL
-#define SDL_iPhoneGetViewFramebuffer SDL_iPhoneGetViewFramebuffer_REAL
+#define SDL_iOSGetViewRenderbuffer SDL_iOSGetViewRenderbuffer_REAL
+#define SDL_iOSGetViewFramebuffer SDL_iOSGetViewFramebuffer_REAL

+ 4 - 2
src/dynapi/SDL_dynapi_procs.h

@@ -624,5 +624,7 @@ SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c
 SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
 SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
-SDL_DYNAPI_PROC(Uint32,SDL_iPhoneGetViewRenderbuffer,(SDL_Window *a),(a),return)
-SDL_DYNAPI_PROC(Uint32,SDL_iPhoneGetViewFramebuffer,(SDL_Window *a),(a),return)
+#if defined(__IPHONEOS__) && __IPHONEOS__
+SDL_DYNAPI_PROC(Uint32,SDL_iOSGetViewRenderbuffer,(SDL_Window *a),(a),return)
+SDL_DYNAPI_PROC(Uint32,SDL_iOSGetViewFramebuffer,(SDL_Window *a),(a),return)
+#endif

+ 2 - 2
src/video/uikit/SDL_uikitopengles.m

@@ -184,7 +184,7 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
 }
 }
 
 
 Uint32
 Uint32
-SDL_iPhoneGetViewRenderbuffer(SDL_Window * window)
+SDL_iOSGetViewRenderbuffer(SDL_Window * window)
 {
 {
     if (!window) {
     if (!window) {
         SDL_SetError("Invalid window");
         SDL_SetError("Invalid window");
@@ -205,7 +205,7 @@ SDL_iPhoneGetViewRenderbuffer(SDL_Window * window)
 }
 }
 
 
 Uint32
 Uint32
-SDL_iPhoneGetViewFramebuffer(SDL_Window * window)
+SDL_iOSGetViewFramebuffer(SDL_Window * window)
 {
 {
     if (!window) {
     if (!window) {
         SDL_SetError("Invalid window");
         SDL_SetError("Invalid window");