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Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.

Brandon Schaefer

This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
Sam Lantinga 11 years ago
parent
commit
fcf692276a
1 changed files with 2 additions and 2 deletions
  1. 2 2
      test/testdrawchessboard.c

+ 2 - 2
test/testdrawchessboard.c

@@ -34,7 +34,7 @@ DrawChessBoard(SDL_Renderer * renderer)
 		x = x + coloum;
 		for(coloum; coloum < 4+(row%2); coloum++)
 		{
-			SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
+			SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
 
 			rect.w = darea.w/8;
 			rect.h = darea.h/8;
@@ -81,7 +81,7 @@ main(int argc, char *argv[])
 	}
 
 	/* Clear the rendering surface with the specified color */
-	SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0);
+	SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
 	SDL_RenderClear(renderer);