(cherry picked from commit 23e08f780785fccf30fdd19b775e43b26434f313)
@@ -2114,8 +2114,8 @@ bool SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8
result = WaveLoad(src, &file, spec, audio_buf, audio_len);
if (!result) {
SDL_free(*audio_buf);
- audio_buf = NULL;
- audio_len = 0;
+ *audio_buf = NULL;
+ *audio_len = 0;
}
// Cleanup