Commit History

Author SHA1 Message Date
  Sam Lantinga 11f2a9f8c4 Fixed bug 3168 - xinput build failure with dxsdk 9 years ago
  David Ludwig dc804c0e1a WinRT: fixed build error in latest XInput code 9 years ago
  Ryan C. Gordon f09d3750ea Minor whitespace fix. 9 years ago
  Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 9 years ago
  Alex Szpakowski 998a54f9c5 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) 9 years ago
  Sam Lantinga dee61c5a30 Added support for the Gamestop Logic3 Controller 9 years ago
  Alex Szpakowski 2816d4477d Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. 9 years ago
  Alex Szpakowski 9c51c4a639 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) 9 years ago
  Alex Szpakowski 7267835842 iOS: Fixed crashes when rotating the screen after destroying a window. 9 years ago
  Sam Lantinga faee628941 Added Linux support for the Razer Sabertooth game controller 9 years ago
  Alex Szpakowski 0da59802aa iOS: Set the 'player index' of MFi game controllers when they're opened for use. 10 years ago
  Alex Szpakowski 84f6bc41b8 iOS: Fixed MFi game controller triggers to report the proper range of values. 10 years ago
  Sam Lantinga 5103ae9fd6 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first 10 years ago
  Sam Lantinga ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window 10 years ago
  Sam Lantinga eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state 10 years ago
  Sam Lantinga 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. 10 years ago
  Sam Lantinga 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. 10 years ago
  Alex Szpakowski 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 10 years ago
  Sam Lantinga cef2242025 Added Linux binding for Wii-U Pro controller 10 years ago
  Sam Lantinga 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling 10 years ago
  Sam Lantinga 2b0140a91f Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 10 years ago
  Alex Szpakowski f8824cb99b Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) 10 years ago
  Philipp Wiesemann 4c72d39ce7 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. 10 years ago
  Philipp Wiesemann 2a4855f9ee Android: Added missing import statement. 10 years ago
  Ryan C. Gordon 82603b6058 Fix some Android keyboards that didn't work properly. 10 years ago
  Philipp Wiesemann ceb43129ac Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. 10 years ago
  Philipp Wiesemann d80f45666b Fixed freeing uninitialized pointers on failure cleanup in tests. 10 years ago
  Philipp Wiesemann 5bc93cc5c6 Android: Added a new method in SDLSurface. 10 years ago
  Philipp Wiesemann 86711041f2 Android: Added new key codes without mapping. 10 years ago
  Sam Lantinga 5b1741132f Converted tabs to spaces for SDL style 10 years ago