Ryan C. Gordon
|
122cd4db2b
include: Added `\threadsafety` notes to all SDL_render.h functions.
|
11 months ago |
SDL Wiki Bot
|
276969cd58
Sync SDL3 wiki -> header
|
11 months ago |
Ryan C. Gordon
|
4c48ff51f8
render: SDL_RenderPresent now behaves when a render target is currently set.
|
11 months ago |
Ryan C. Gordon
|
7a6a0becb8
render: Fixed a FIXME for SDL_SetRenderViewport with a negative size.
|
11 months ago |
Ryan C. Gordon
|
54459def69
render: Remove the logical presentation render target.
|
11 months ago |
SDL Wiki Bot
|
026d3c2306
Sync SDL3 wiki -> header
|
11 months ago |
Sam Lantinga
|
a90ad3b0e2
Removed SDL_bool in favor of plain bool
|
11 months ago |
Sam Lantinga
|
1bbc897e48
Updated documentation for bool return type
|
11 months ago |
Sam Lantinga
|
7df1caba7c
Clarified that the contents of new textures aren't defined.
|
11 months ago |
Maia
|
fa892d15b7
include files with required types directly
|
11 months ago |
SDL Wiki Bot
|
85bbc6028a
Sync SDL3 wiki -> header
|
1 year ago |
Sam Lantinga
|
9ff3446f03
Use SDL_bool instead an int return code in the SDL API
|
1 year ago |
Sam Lantinga
|
d7b027a241
Namespace the object creation properties
|
1 year ago |
Sam Lantinga
|
0a6bab3ac7
Added SDL_CreateRenderer to the "see also" for SDL_RenderPresent()
|
1 year ago |
SDL Wiki Bot
|
2e058ba7a4
Sync SDL3 wiki -> header
|
1 year ago |
Sam Lantinga
|
a5f18048b2
Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
|
1 year ago |
Sam Lantinga
|
4f55271571
Removed temporary memory from the API
|
1 year ago |
Sam Lantinga
|
5e513ecc7f
Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
|
1 year ago |
SDL Wiki Bot
|
ba8495c214
Sync SDL3 wiki -> header
|
1 year ago |
Sam Lantinga
|
cf8b158ccb
Added SDL_GetRenderSafeArea()
|
1 year ago |
Sam Lantinga
|
c4bf5f9f59
SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter
|
1 year ago |
SDL Wiki Bot
|
979c71b18b
Sync SDL3 wiki -> header
|
1 year ago |
Sam Lantinga
|
6209c71f54
Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid()
|
1 year ago |
Sam Lantinga
|
198caa54a1
Added SDL_RenderTextureTiled()
|
1 year ago |
SDL Wiki Bot
|
975457cfb6
Sync SDL3 wiki -> header
|
1 year ago |
Sam Lantinga
|
71a60d4c0e
Updated documentation for functions that return temporary memory
|
1 year ago |
Sam Lantinga
|
637e9700dd
Standardize placement of '*' in function declarations
|
1 year ago |
Sam Lantinga
|
217330a7b3
Made return value descriptions more consistent across the API
|
1 year ago |
Sam Lantinga
|
d73c7311d5
Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later.
|
1 year ago |
Sam Lantinga
|
5f5e91eab6
Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3
|
1 year ago |