Commit History

Author SHA1 Message Date
  Sam Lantinga 134b47730b Added support for linear and pixel art scaling for palettized textures 1 week ago
  Sam Lantinga 49d51a0d3c Removed TEXTURETYPE_PALETTE_PIXELART 1 week ago
  Sam Lantinga e2fe23ddab Added hardware accelerated support for palettized textures 2 weeks ago
  Anonymous Maarten b9504f247c opengl: pixelart fragment shader uses GLSL version 1.30 7 months ago
  Sam Lantinga 3e9e22f17d Added SDL_SCALEMODE_PIXELART 7 months ago
  nightmareci 718034f5fa Remove newlines from log messages 8 months ago
  Sam Lantinga f2074d7af3 Updated copyright for 2025 9 months ago
  L zard 8b6d3c88cf Fix `#ifdef`s to have config flags either defined as 1 or undefined 11 months ago
  Sam Lantinga 1cc85c912b Check return value of SDL_small_alloc() 1 year ago
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 1 year ago
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL 1 year ago
  Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code 1 year ago
  Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 1 year ago
  Sam Lantinga dab77fe29b Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 1 year ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 year ago
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 1 year ago
  Sam Lantinga ddbdd73258 Updated source to match SDL function prototype style 2 years ago
  Anonymous Maarten 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) 2 years ago
  Sam Lantinga fde78d12f2 Updated copyright for 2023 2 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 2 years ago
  Pierre Wendling 3c501b963d Clang-Tidy fixes (#6725) 2 years ago
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 2 years ago
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) 2 years ago
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) 2 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2 years ago
  pionere 3f8b450de2 extend the code hidden by SDL_HAVE_YUV 3 years ago
  Sam Lantinga 120c76c84b Updated copyright for 2022 3 years ago
  Sam Lantinga b360965d0d Added a hint for alternate OpenGL NV12 data format 4 years ago
  Sam Lantinga 9130f7c377 Updated copyright for 2021 4 years ago
  Sam Lantinga b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 5 years ago