Sam Lantinga
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134b47730b
Added support for linear and pixel art scaling for palettized textures
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1 week ago |
Sam Lantinga
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49d51a0d3c
Removed TEXTURETYPE_PALETTE_PIXELART
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1 week ago |
Sam Lantinga
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e2fe23ddab
Added hardware accelerated support for palettized textures
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2 weeks ago |
Anonymous Maarten
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b9504f247c
opengl: pixelart fragment shader uses GLSL version 1.30
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7 months ago |
Sam Lantinga
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3e9e22f17d
Added SDL_SCALEMODE_PIXELART
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7 months ago |
nightmareci
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718034f5fa
Remove newlines from log messages
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8 months ago |
Sam Lantinga
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f2074d7af3
Updated copyright for 2025
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9 months ago |
L zard
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8b6d3c88cf
Fix `#ifdef`s to have config flags either defined as 1 or undefined
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11 months ago |
Sam Lantinga
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1cc85c912b
Check return value of SDL_small_alloc()
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1 year ago |
Sam Lantinga
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387774ab8a
Build config flags are either defined or undefined, never 0
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1 year ago |
Sam Lantinga
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8f546bb3c9
Use C99 bool internally in SDL
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1 year ago |
Sam Lantinga
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6501e90018
Use C++ style comments consistently in SDL source code
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1 year ago |
Ozkan Sezer
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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1 year ago |
Sam Lantinga
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dab77fe29b
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
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1 year ago |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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1 year ago |
Sylvain
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d8600f717e
Pointer as bool (libsdl-org#7214)
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1 year ago |
Sam Lantinga
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ddbdd73258
Updated source to match SDL function prototype style
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2 years ago |
Anonymous Maarten
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3472dc11d6
Fix uses of undefined macro identifiers (-Wundef)
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2 years ago |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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2 years ago |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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2 years ago |
Pierre Wendling
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3c501b963d
Clang-Tidy fixes (#6725)
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2 years ago |
Sam Lantinga
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5750bcb174
Update for SDL3 coding style (#6717)
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2 years ago |
Sam Lantinga
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c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
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2 years ago |
Sylvain Becker
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6a2200823c
Cleanup add brace (#6545)
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2 years ago |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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2 years ago |
pionere
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3f8b450de2
extend the code hidden by SDL_HAVE_YUV
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3 years ago |
Sam Lantinga
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120c76c84b
Updated copyright for 2022
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3 years ago |
Sam Lantinga
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b360965d0d
Added a hint for alternate OpenGL NV12 data format
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4 years ago |
Sam Lantinga
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9130f7c377
Updated copyright for 2021
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4 years ago |
Sam Lantinga
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b6afbe6317
Added SDL_log.h to SDL_internal.h so logging is available everywhere
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5 years ago |