Commit History

Author SHA1 Message Date
  Sam Lantinga 8847b35244 Separate joystick power state into battery status and percentage 1 year ago
  Sam Lantinga b9a88bbecb Removed SDL_TextInputShown() 1 year ago
  Sam Lantinga a1a0156756 Renamed SDL_SizeIO() SDL_GetIOSize() 1 year ago
  Sam Lantinga d65ae710a1 Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention 1 year ago
  Ryan C. Gordon 3a344cf877 rwops: Fixed some SDL2 symbols that got missed. 1 year ago
  Ryan C. Gordon fc7afa9cbf rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. 1 year ago
  Ryan C. Gordon 7d4d8ccde0 rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 1 year ago
  Ryan C. Gordon 655ceb3b31 rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 1 year ago
  Sam Lantinga efbbafb3f1 Re-added balls to the SDL joystick API 1 year ago
  Sam Lantinga 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 1 year ago
  Sam Lantinga a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 1 year ago
  Sam Lantinga 980c379a0b Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC 1 year ago
  Sam Lantinga 1f7936d545 Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 1 year ago
  Sam Lantinga 39cfb437ed Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 1 year ago
  Sam Lantinga b557c15bcf Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 1 year ago
  Sam Lantinga 4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 1 year ago
  Sam Lantinga fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 1 year ago
  Sam Lantinga a5da7d0dd5 Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST 1 year ago
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency 1 year ago
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 1 year ago
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 year ago
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 1 year ago
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 1 year ago
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions 1 year ago
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions 1 year ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 year ago
  Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 1 year ago
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. 1 year ago
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 1 year ago
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 1 year ago