Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon 1947ca7028 video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE. %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga abd5841850 Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work. %!s(int64=5) %!d(string=hai) anos
  Ryan C. Gordon fa23e3d00b locale: Implemented SDL_GetPreferredLocales(). %!s(int64=5) %!d(string=hai) anos
  Ryan C. Gordon 8601996fbc hints: Allow specifying audio device metadata. %!s(int64=5) %!d(string=hai) anos
  Ryan C. Gordon 11fef299d1 hints: Fixed a doxygen comment. %!s(int64=5) %!d(string=hai) anos
  hmk 0918903f3c render: add a hint for toggling relative scaling %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga b6eb09ff13 Updated documentation so people know to set the SDL_HINT_NO_SIGNAL_HANDLERS hint before SDL_Init() %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 4dea340ca7 Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 4572dd2ae6 Fixed bug 4854 - Add a way to extend the values in controller_type.h %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 4b585e75d9 Fixed bug 4833 - Use EGL for X11? %!s(int64=5) %!d(string=hai) anos
  Ryan C. Gordon b4c2e29eed video: Added a hint to override the display's usable bounds. %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga e22e77dadc Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 54748a39be Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 9a76bebfbc SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga b3470f04b1 Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting. %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga e5580e18ba x11: add a hint to force the VisualID used when creating a window. %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga be6cda9f95 Rolling back GameCube HIDAPI support %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 762b788f67 Cleanup on bug 3894 - Fuzzing crashes for SDL_LoadWAV %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 990e166a3b Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 9eac91dd29 Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well %!s(int64=6) %!d(string=hai) anos
  Sylvain Becker 05333a6e9f Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE %!s(int64=6) %!d(string=hai) anos
  Sylvain Becker b470cd9b09 Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour %!s(int64=6) %!d(string=hai) anos
  Sylvain Becker bfdd0b228a Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH %!s(int64=6) %!d(string=hai) anos
  Sylvain Becker e41576188d Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events %!s(int64=6) %!d(string=hai) anos
  Ethan Lee c528615626 hidapi: Add support for Wii U/Switch USB GameCube controller adapter. %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon 911bf6241b events: Make debug logging of the event queue a hint instead of an #ifdef. %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 5e13087b0f Updated copyright for 2019 %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 70ce0f2e06 Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon 62494a2e27 Merge SDL-ryan-batching-renderer branch to default. %!s(int64=6) %!d(string=hai) anos