Sam Lantinga
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1ae4ef65e6
Fixed incorrect assert
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5 months ago |
Sam Lantinga
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3e9e22f17d
Added SDL_SCALEMODE_PIXELART
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5 months ago |
Sam Lantinga
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853375da61
Removed texture_size from the GPU renderer vertex shader
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5 months ago |
Sam Lantinga
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28ec461ebf
Organize the GPU renderer draw code
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5 months ago |
Sam Lantinga
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cb099ebd4f
Make texture scale mode a part of the 2D renderer draw state
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5 months ago |
Sam Lantinga
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3cfa476d3f
Added support for SDL_PIXELFORMAT_ABGR8888 textures
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6 months ago |
Sam Lantinga
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7c6adc1ca7
gpu renderer: removed unused sampler slots
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7 months ago |
Sam Lantinga
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f2074d7af3
Updated copyright for 2025
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7 months ago |
Lucas Murray
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cc24518c41
render: Update GPU backend to use the new present workflow
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8 months ago |
Sam Lantinga
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969f03d9f0
Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
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8 months ago |
Sam Lantinga
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87dade4421
Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer
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9 months ago |
Sam Lantinga
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e2254b1045
Added color scale info for the GPU renderer TODO item
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10 months ago |
Sam Lantinga
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97f1da73da
Rename GPU properties for consistency
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10 months ago |
cosmonaut
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3eab599977
just force the barrier on UpdateTexture actually
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10 months ago |
cosmonaut
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e17741a6cb
Render GPU: Only cycle on update if entire texture is replaced
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10 months ago |
Sam Lantinga
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45ad763de5
Disable backface culling and use a constant rectangle winding order.
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10 months ago |
Evan Hemsley
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afdf325fb4
GPU: Add swapchain dimension out params (#11003)
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10 months ago |
Sam Lantinga
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0e45b824e3
renderer: always update the output pixel size at startup
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11 months ago |
Evan Hemsley
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66f6b40c92
Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984)
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11 months ago |
Evan Hemsley
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be401dd1e3
GPU: More robust error reporting (#10958)
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11 months ago |
Ryan C. Gordon
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bf7a48cdcc
render/gpu: Change some memcpy calls to SDL_memcpy.
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11 months ago |
Sam Lantinga
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4123023d3e
Renamed sdlgpu to gpu
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11 months ago |