Commit History

Autor SHA1 Mensaxe Data
  David Ludwig 2225493102 WinRT: moved contents of the d3d11 renderer's header file into its implementation file %!s(int64=11) %!d(string=hai) anos
  David Ludwig d4ae392953 WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget %!s(int64=11) %!d(string=hai) anos
  David Ludwig b0df915737 WinRT: removed an unnecessary use of std::string in the d3d11 renderer %!s(int64=11) %!d(string=hai) anos
  David Ludwig 10f2de1e69 WinRT: utilized SDL_SetError's return value in the d3d11 renderer %!s(int64=11) %!d(string=hai) anos
  David Ludwig 43e27aa82e WinRT: minor d3d11 code cleanups %!s(int64=11) %!d(string=hai) anos
  David Ludwig 8c8feb83e0 WinRT: made d3d11-spawned error messages trickle down %!s(int64=11) %!d(string=hai) anos
  David Ludwig 5fba7db23c WinRT: made d3d11-spawned error messages include the function name of failed calls %!s(int64=11) %!d(string=hai) anos
  David Ludwig 3f1e3c303e WinRT: moved ill-performing XInput device-detection calls to a separate thread %!s(int64=11) %!d(string=hai) anos
  David Ludwig 27e79b93ec WinRT: bug fix: game-controller/joystick button-down events weren't getting sent %!s(int64=11) %!d(string=hai) anos
  David Ludwig 5e6aba0670 WinRT: better rendering performance via D3D11_USAGE_DYNAMIC %!s(int64=11) %!d(string=hai) anos
  David Ludwig d92f0127d0 WinRT: enabled OpenGL ES 2 support by default %!s(int64=11) %!d(string=hai) anos
  David Ludwig 446a270487 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display %!s(int64=11) %!d(string=hai) anos
  David Ludwig 679259473e WinRT: removed a now-complete TODO comment regarding Direct3D 11 %!s(int64=11) %!d(string=hai) anos
  David Ludwig b6f80d855e WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in %!s(int64=11) %!d(string=hai) anos
  David Ludwig ecfbb3f5dc WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state %!s(int64=11) %!d(string=hai) anos
  David Ludwig 7b5887b271 WinRT: implemented SDL_DetachThread() for WinRT %!s(int64=11) %!d(string=hai) anos
  David Ludwig 46740a5a1c WinRT: merged with latest SDL 2.x/HG code %!s(int64=11) %!d(string=hai) anos
  David Ludwig da0c0a4a33 WinRT: fixed bug: touch input coordinates weren't normalized [0..1] %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 9fa4da1353 Fixed windows build with conflict resolve %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga dee481350c Added alternative XBox 360 controller GUID on Linux %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga d2511d9ef9 Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga fa4e4a643a Fixed large relative mouse motion when iconifying the SDL window. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 2bb344d6dc Don't crash when no WM is present. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 8574c0815c Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo c343eab67a Fixes #2271, Add KD detection under CMake by Scott Percival %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 96fe749fc7 Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!) %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 1ad0d24828 [Android] Fixes #2228, reworked touch code %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann c933166401 Fixed bug 2258 - Crash when using Android clipboard %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon e9af6dcd93 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 5aa702fe74 Removed second return statement. %!s(int64=11) %!d(string=hai) anos