Commit History

Author SHA1 Message Date
  Anonymous Maarten e87a00c07c tests: port failing SDL_Renderer test from pysdl2 to testautomation 5 months ago
  Anonymous Maarten 10819273bf tests: port failing SDL_Renderer test from pysdl2 to testautomation 5 months ago
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state 6 months ago
  Arkadiusz Lach e25ee22469 Added tiled 9-grid texture rendering function 7 months ago
  Petar Popovic c70f54e28b Remove redundant casts 6 months ago
  Sam Lantinga 9b454a762c Revert "testautomation: don't validate alpha values on XRGB formats" 7 months ago
  Sam Lantinga 759e01bd64 testautomation: don't validate alpha values on XRGB formats 7 months ago
  Ryan C. Gordon f61860fa93 testautomation: fixed incorrect test. 7 months ago
  Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API 11 months ago
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. 11 months ago
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 11 months ago
  Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention 1 year ago
  Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests 1 year ago
  Anonymous Maarten ff1e252413 testautomation: remove SDLTest_TestCaseFp casts 1 year ago
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 year ago
  Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) 1 year ago
  Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 1 year ago
  Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() 1 year ago
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() 1 year ago
  Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3 1 year ago
  Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. 1 year ago
  Sam Lantinga 7c0307060d Textures with alpha format default to SDL_BLENDMODE_BLEND 1 year ago
  Sam Lantinga a419e2c890 Updated and re-enabled surface and render blend mode tests 1 year ago
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 1 year ago
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 1 year ago
  Brick 43a5da358d Set ALLOWABLE_ERROR_BLENDED to 0 1 year ago
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers 1 year ago
  Sam Lantinga 473257cce6 Added SDL_GetRenderLogicalPresentationRect() 1 year ago
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 1 year ago
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 1 year ago