Commit History

Author SHA1 Message Date
  Sam Lantinga 2862b1465d Note that texture contents are undefined when the texture is created. 8 years ago
  Sam Lantinga b3589ed6a6 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented 8 years ago
  Sam Lantinga d0b46f1bea Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement 8 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 8 years ago
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro 8 years ago
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect 9 years ago
  Ethan Lee 167cf14c1f SDL_RenderSetIntegerScale 9 years ago
  Sam Lantinga 42065e785d Updated copyright to 2016 9 years ago
  Alex Szpakowski 4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 9 years ago
  Philipp Wiesemann 83e94e257b Corrected documentation of the SDL_CreateTexture() functions in header file. 10 years ago
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 10 years ago
  Philipp Wiesemann 0781b5f9ee Fix typos in header file documentation comments. 10 years ago
  Sam Lantinga 70438be272 Combo commit including the following mercurial changes 8 months ago
  Philipp Wiesemann 3d2ca92e6a Fixed two typos in header file comment. 11 years ago
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. 11 years ago
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 11 years ago