Ryan C. Gordon
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38f0214e8a
audio: Refer to audio devices to "playback" and "recording".
|
il y a 1 an |
Sam Lantinga
|
17520c2e6e
Removed SDL_RendererFlags
|
il y a 1 an |
SDL Wiki Bot
|
d42d661498
Sync SDL3 wiki -> header
|
il y a 1 an |
Ryan C. Gordon
|
98e9f361a8
winrt: Remove SDL_WinRTGetFSPathUNICODE, rename SDL_WinRTGetFSPathUTF8.
|
il y a 1 an |
Ryan C. Gordon
|
fc7afa9cbf
rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols.
|
il y a 1 an |
Anonymous Maarten
|
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
|
il y a 1 an |
Ryan C. Gordon
|
f32575dfab
docs: Convert everything to Unix-style endlines.
|
il y a 1 an |
Sam Lantinga
|
fd4a2cce9e
SDL_syswm.h has been removed and replaced with window properties
|
il y a 1 an |
SDL Wiki Bot
|
60127460b0
Sync SDL3 wiki -> header
|
il y a 2 ans |
Sam Lantinga
|
ac75fe9324
Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
|
il y a 2 ans |
Sam Lantinga
|
6b137579ea
Windows default to fullscreen desktop mode if they don't pick an explicit video mode
|
il y a 2 ans |
Sam Lantinga
|
22c69bccdf
Displays are now referenced by instance ID instead of index
|
il y a 2 ans |
Sam Lantinga
|
e83c54f271
SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags
|
il y a 2 ans |
Sam Lantinga
|
7b50bae524
Renamed SDL events for clarity
|
il y a 2 ans |
Sam Lantinga
|
659abc721a
SDL API renaming: SDL_gamecontroller.h
|
il y a 2 ans |
Daniel Gibson
|
ab554c8392
Update doc/README-* for header-only SDL_main
|
il y a 2 ans |
Daniel Gibson
|
28b93451dc
Make WinRT's SDL_main header-only
|
il y a 2 ans |
Sam Lantinga
|
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
|
il y a 2 ans |
Sam Lantinga
|
a635a485bc
Re-added WinRT support until we're sure that it's no longer being used
|
il y a 2 ans |
Ozkan Sezer
|
dc2a3e06e9
removed WinRT support.
|
il y a 2 ans |
Sam Lantinga
|
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
|
il y a 2 ans |
Ryan C. Gordon
|
8695d982d2
README-winrt.md: Updates for newer build details.
|
il y a 3 ans |
Ryan C. Gordon
|
178c95f82c
README-winrt.md: Cleaned up sample code
|
il y a 4 ans |
Ethan Lee
|
225ae6909e
Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects
|
il y a 6 ans |
Ryan C. Gordon
|
351d6d4784
audio: Port WASAPI to WinRT, remove XAudio2 backend.
|
il y a 7 ans |
Sam Lantinga
|
14452e9550
Fixed typos (thanks Martin!)
|
il y a 7 ans |
David Ludwig
|
e365968a4c
WinRT: minor formatting tweak in README-winrt
|
il y a 8 ans |
David Ludwig
|
f57ef6ff97
WinRT: noted UWP's inability to work with some game controllers
|
il y a 8 ans |
David Ludwig
|
2ea09903e6
WinRT: listed VS 2017 optional-component requirements
|
il y a 8 ans |
Philipp Wiesemann
|
330f2911c2
WinRT: Fixed typo in README.
|
il y a 8 ans |