Commit History

Author SHA1 Message Date
  Sam Lantinga 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. 1 year ago
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 1 year ago
  SDL Wiki Bot ed86cec07f Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef 1 year ago
  SDL Wiki Bot 451dc41427 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 30e176d6ba Added HDR display properties and related event 1 year ago
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 1 year ago
  SDL Wiki Bot a6374123c7 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace 1 year ago
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 1 year ago
  SDL Wiki Bot ab571633d1 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode 1 year ago
  SDL Wiki Bot 2819988f8b Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga a2c45f61bb Updated scRGB render colorspace documentation 1 year ago
  SDL Wiki Bot c007c7ed55 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 1 year ago
  SDL Wiki Bot dcfb069c75 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 1 year ago
  SDL Wiki Bot d15fb9e063 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer 1 year ago
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 1 year ago
  SDL Wiki Bot aba3038353 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names 1 year ago
  SDL Wiki Bot 1885e6b2e0 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 8a4284b7df Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer 1 year ago
  SDL Wiki Bot 4d6e2d8b73 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 1 year ago
  Ryan C. Gordon 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 1 year ago
  SDL Wiki Bot 95066ce2a0 Sync SDL3 wiki -> header 1 year ago
  Ryan C. Gordon df438a3170 opengl: OpenGL renderers need to support texture target in properties. 1 year ago