Ozkan Sezer
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2b374e6c0f
check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c
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1 year ago |
Ryan C. Gordon
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a5c892d2c3
stdlib: Improve Unicode support and consistency in string comparison functions.
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1 year ago |
Frank Praznik
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a6fbf0488c
Add time and realtime clock functions
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1 year ago |
Sam Lantinga
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db0c1d7aeb
Added portable file and directory operations (thanks @icculus!)
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1 year ago |
Ryan C. Gordon
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1e8b006d43
stdlib: qsort and bsearch changes.
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1 year ago |
Ryan C. Gordon
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cb10c80aaf
camera: Reworked to operate with a driver interface, like other subsystems.
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1 year ago |
Ryan C. Gordon
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7ae955ce68
camera: Renamed everything from "video capture" to "camera", wired to CMake.
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1 year ago |
Nikita Krapivin
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534f753e20
GameInput backend for SDL (Gamepad-only for now)
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1 year ago |
Sam Lantinga
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7ed1f3554d
Define HAVE_LIBC for the platforms with a C library
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1 year ago |
Sam Lantinga
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f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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1 year ago |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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1 year ago |
Anonymous Maarten
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6127ac0871
Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h
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1 year ago |
Nikita Krapivin
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c886e80675
gdk: Virtual keyboard and text input backend
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2 years ago |
Ryan C. Gordon
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e474047ff8
rwlock: Added SDL_rwlock API for shared locks.
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2 years ago |
Anonymous Maarten
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4681240241
cmake: Detect AVX + allow build system to disable Intel intrinsics
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2 years ago |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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2 years ago |
Anonymous Maarten
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f91a747549
include: SDL_dynapi.h depends on platform defines
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2 years ago |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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2 years ago |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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2 years ago |
Sam Lantinga
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63f307fe1f
Remove SDL_config.h from the public headers
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2 years ago |